134 lines
5.8 KiB
Objective-C
134 lines
5.8 KiB
Objective-C
#import "ControlButton.h"
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#import "CustomControlsUtils.h"
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#import "../LauncherPreferences.h"
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#define INSERT_VALUE(KEY, VALUE) \
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string = [string stringByReplacingOccurrencesOfString:[NSString stringWithFormat:@"${%@}", @(KEY)] withString:VALUE];
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@implementation ControlButton
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@synthesize properties;
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/**
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* TODO implement:
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* - isDynamicBtn (???)
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* - scaledAt
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* - (maybe more)
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*/
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+ (id)initWithProperties:(NSMutableDictionary *)propArray {
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ControlButton *instance = [ControlButton buttonWithType:UIButtonTypeRoundedRect];
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[instance setTitle:propArray[@"name"] forState:UIControlStateNormal];
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instance.autoresizingMask = UIViewAutoresizingFlexibleWidth;
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instance.tintColor = [UIColor whiteColor];
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instance.properties = propArray;
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[instance update];
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return instance;
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}
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+ (id)initWithName:(NSString *)name keycode:(int)keycode rect:(CGRect)rect transparency:(float)transparency {
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CGRect screenBounds = [[UIScreen mainScreen] bounds];
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UIEdgeInsets insets = UIApplication.sharedApplication.windows.firstObject.safeAreaInsets;
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NSMutableDictionary *properties = [[NSMutableDictionary alloc] init];
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properties[@"name"] = name;
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properties[@"dynamicX"] = @((screenBounds.size.width - insets.left - insets.right) / rect.origin.x);
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properties[@"dynamicY"] = @(screenBounds.size.height / rect.origin.y);
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properties[@"width"] = @(rect.size.width);
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properties[@"height"] = @(rect.size.height);
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properties[@"keycode"] = @(keycode);
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properties[@"opacity"] = @((100.0 - transparency) / 100.0);
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properties[@"cornerRadius"] = @(0);
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return [ControlButton initWithProperties:properties];
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}
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- (NSString *)processFunctions:(NSString *)string {
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NSString *tmpStr;
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CGFloat screenScale = [[UIScreen mainScreen] scale];
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// Since NSExpression doesn't support calling as "custom_function(parameter)", we do direct replaces here
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// float dp(float px) => px / screenScale
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// Without a state machine to do "px / screenScale", just do "1 / screenScale * px" :)
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tmpStr = [string stringByReplacingOccurrencesOfString:@"dp(" withString:[NSString stringWithFormat:@"(1.0 / %f * ", screenScale]];
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// float px(float dp) => screenScale * dp
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tmpStr = [tmpStr stringByReplacingOccurrencesOfString:@"px(" withString:[NSString stringWithFormat:@"(%f * ", screenScale]];
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return tmpStr;
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}
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- (CGFloat)calculateDynamicPos:(NSString *)string {
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CGRect screenBounds = [[UIScreen mainScreen] bounds];
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CGFloat screenScale = [[UIScreen mainScreen] scale];
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UIEdgeInsets insets = UIApplication.sharedApplication.windows.firstObject.safeAreaInsets;
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// width: offset the notch parts
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CGFloat screenWidth = (screenBounds.size.width - insets.left - insets.right) * screenScale;
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CGFloat screenHeight = screenBounds.size.height * screenScale;
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CGFloat width = [self.properties[@"width"] floatValue];
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CGFloat height = [self.properties[@"height"] floatValue];
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// Insert value to ${variable}
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INSERT_VALUE("top", @"0");
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INSERT_VALUE("left", @"0");
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INSERT_VALUE("right", ([NSString stringWithFormat:@"%f", screenWidth - width * screenScale]));
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INSERT_VALUE("bottom", ([NSString stringWithFormat:@"%f", screenHeight - height * screenScale]));
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INSERT_VALUE("width", ([NSString stringWithFormat:@"%f", width * screenScale]));
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INSERT_VALUE("height", ([NSString stringWithFormat:@"%f", height * screenScale]));
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INSERT_VALUE("screen_width", ([NSString stringWithFormat:@"%f", screenWidth]));
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INSERT_VALUE("screen_height", ([NSString stringWithFormat:@"%f", screenHeight]));
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INSERT_VALUE("margin", ([NSString stringWithFormat:@"%f", 2.0 * screenScale]));
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INSERT_VALUE("preferred_scale", ([NSString stringWithFormat:@"%f", [getPreference(@"button_scale") floatValue]]));
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string = [self processFunctions:string];
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// NSLog(@"After insert: %@", string);
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// Calculate, since the dynamic position contains some math equations
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NSExpression *expression = [NSExpression expressionWithFormat:string];
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return [[expression expressionValueWithObject:nil context:nil] floatValue] / screenScale;
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}
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- (void)setDefaultValueForKey:(NSString *)key value:(id)value {
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if (self.properties[key] == nil || self.properties[key] == [NSNull null]) {
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self.properties[key] = value;
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}
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}
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- (void)update {
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// net/kdt/pojavlaunch/customcontrols/ControlData.update()
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UIEdgeInsets insets = UIApplication.sharedApplication.windows.firstObject.safeAreaInsets;
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NSString *propDynamicX = (NSString *) self.properties[@"dynamicX"];
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NSString *propDynamicY = (NSString *) self.properties[@"dynamicY"];
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CGFloat propW = [self.properties[@"width"] floatValue];
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CGFloat propH = [self.properties[@"height"] floatValue];
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float propCornerRadius = [self.properties[@"cornerRadius"] floatValue];
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float propStrokeWidth = [self.properties[@"strokeWidth"] floatValue];
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int propBackgroundColor = [self.properties[@"bgColor"] intValue];
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int propStrokeColor = ((NSNumber *)self.properties[@"strokeColor"]).intValue;
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// Calculate dynamic position
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CGFloat propX = [self calculateDynamicPos:propDynamicX];
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CGFloat propY = [self calculateDynamicPos:propDynamicY];
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// Update other properties
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self.frame = CGRectMake(propX + insets.left, propY, propW, propH);
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self.alpha = [[properties valueForKey:@"opacity"] floatValue];
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self.backgroundColor = convertARGB2UIColor(propBackgroundColor);
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self.layer.borderColor = [convertARGB2UIColor(propStrokeColor) CGColor];
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if (propCornerRadius > 0) {
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self.layer.cornerRadius = MIN(self.frame.size.width, self.frame.size.height) / 200.0 * propCornerRadius;
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}
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if (propStrokeWidth > 0) {
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self.layer.borderWidth = MAX(self.frame.size.width, self.frame.size.height) / 200.0 * propStrokeWidth;
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}
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self.clipsToBounds = YES;
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}
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@end
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