Files
PojavLauncher_iOS/Natives/customcontrols/ControlButton.m
T

122 lines
4.9 KiB
Objective-C

#import "ControlButton.h"
#import "../LauncherPreferences.h"
#define INSERT_VALUE(KEY, VALUE) \
string = [string stringByReplacingOccurrencesOfString:[NSString stringWithFormat:@"${%@}", @(KEY)] withString:VALUE];
#define NUM2F(x) [(NSNumber *)x floatValue]
float getScreenScale() {
return (float) (((NSNumber *) getPreference(@"button_scale")).floatValue / 50.0); //[[UIScreen mainScreen] scale];
}
@implementation ControlButton
@synthesize properties;
/**
* To compatible with Android, NSArray (ControlData)
* will store the scaled values.
*
* TODO implement:
* - isDynamicBtn (???)
* - scaledAt
* - (maybe more)
*/
+ (id)initWithProperties:(NSMutableDictionary *)propArray {
ControlButton *instance = [ControlButton buttonWithType:UIButtonTypeRoundedRect];
[instance setTitle:[propArray valueForKey:@"name"]
forState:UIControlStateNormal];
instance.autoresizingMask = UIViewAutoresizingFlexibleWidth;
instance.tintColor = [UIColor whiteColor];
instance.properties = propArray;
[instance update];
return instance;
}
+ (id)initWithName:(NSString *)name keycode:(int)keycode rect:(CGRect)rect transparency:(float)transparency {
float screenScale = getScreenScale();
NSMutableDictionary *properties = [[NSMutableDictionary alloc] init];
[properties setObject:name forKey:@"name"];
[properties setObject:@(rect.origin.x * screenScale) forKey:@"x"];
[properties setObject:@(rect.origin.y * screenScale) forKey:@"y"];
[properties setObject:@(rect.size.width * screenScale) forKey:@"width"];
[properties setObject:@(rect.size.height * screenScale) forKey:@"height"];
[properties setObject:@(keycode) forKey:@"keycode"];
[properties setObject:@(transparency) forKey:@"transparency"];
return [ControlButton initWithProperties:properties];
}
- (float)insertDynamicPos:(NSString*)string {
CGRect screenBounds = [[UIScreen mainScreen] bounds];
float screenScale = getScreenScale();
UIEdgeInsets insets = UIApplication.sharedApplication.windows.firstObject.safeAreaInsets;
// width: offset the notch parts
int screenWidth = (int) roundf((screenBounds.size.width - insets.left - insets.right) * screenScale);
int screenHeight = (int) roundf(screenBounds.size.height * screenScale);
float width = NUM2F([self.properties valueForKey:@"width"]);
float height = NUM2F([self.properties valueForKey:@"height"]);
// Insert value to ${variable}
INSERT_VALUE("top", @"0");
INSERT_VALUE("left", @"0");
INSERT_VALUE("right", ([NSString stringWithFormat:@"%f", screenWidth - width]));
INSERT_VALUE("bottom", ([NSString stringWithFormat:@"%f", screenHeight - height]));
INSERT_VALUE("width", ([NSString stringWithFormat:@"%f", width]));
INSERT_VALUE("height", ([NSString stringWithFormat:@"%f", height]));
INSERT_VALUE("screen_width", ([NSString stringWithFormat:@"%d", screenWidth]));
INSERT_VALUE("screen_height", ([NSString stringWithFormat:@"%d", screenHeight]));
INSERT_VALUE("margin", ([NSString stringWithFormat:@"%f", 2.0 * screenScale])); // FIXME is this correct?
// NSLog(@"Final math: %@", string);
// Calculate, because the dynamic position contains some math equations
NSExpression *expression = [NSExpression expressionWithFormat:string];
return [[expression expressionValueWithObject:nil context:nil] floatValue];
}
- (void)update {
// net/kdt/pojavlaunch/customcontrols/ControlData.update()
float screenScale = getScreenScale();
UIEdgeInsets insets = UIApplication.sharedApplication.windows.firstObject.safeAreaInsets;
NSString *propDynamicX = (NSString *) [self.properties valueForKey:@"dynamicX"];
NSString *propDynamicY = (NSString *) [self.properties valueForKey:@"dynamicY"];
float propX = NUM2F([self.properties valueForKey:@"x"]);
float propY = NUM2F([self.properties valueForKey:@"y"]);
float propW = NUM2F([self.properties valueForKey:@"width"]);
float propH = NUM2F([self.properties valueForKey:@"height"]);
// If dynamic position is null, set value to fixed position
if (propDynamicX == nil) {
propDynamicX = [NSString stringWithFormat:@"%f", propX];
[self.properties setObject:propDynamicX forKey:@"dynamicX"];
} if (propDynamicY == nil) {
propDynamicY = [NSString stringWithFormat:@"%f", propY];
[self.properties setObject:propDynamicY forKey:@"dynamicY"];
}
// Calculate dynamic position
propX = [self insertDynamicPos:propDynamicX];
propY = [self insertDynamicPos:propDynamicY];
// Set back to fixed position
/*
[self.properties setObject:@(propX) forKey:@"x"];
[self.properties setObject:@(propY) forKey:@"y"];
*/
// Update other properties
self.frame = CGRectMake(propX / screenScale + insets.left, propY / screenScale, propW / screenScale, propH / screenScale);
self.alpha = 1.0f - NUM2F([properties valueForKey:@"transparency"]) / 100.0f;
self.backgroundColor = [UIColor colorWithWhite:0.0f alpha:0.3f];
}
@end