Files
PojavLauncher_iOS/Natives/gl_mesa3d_patch.m
Duy Tran Khanh 64f4042103 Changes
- Downgraded to Mesa 21.0 since 21.2.? goes brrr
- Zink renderer is now visible in the renderer picker.
- Makefile: test multi-line ssh script moment
2021-09-18 19:52:09 +07:00

26 lines
775 B
Objective-C

#include <assert.h>
#include <dlfcn.h>
// #include "log.h"
#include "GL/gl.h"
void (*glDrawArrays_p) (GLenum mode, GLint first, GLsizei count);
GLAPI void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) {
if (!glDrawArrays_p) {
glDrawArrays_p = dlsym(RTLD_NEXT, "glDrawArrays");
}
// debug("func=%p, next=%p", glDrawArrays, glDrawArrays_real);
// debug("glDrawArrays mode=%p", mode);
if (mode == GL_TRIANGLE_FAN) {
// debug("ERROR: GL_TRIANGLE_FAN unsupported!");
// this is wrong but idk how to deal with it yet...
// minecraft stills works with this for unknown reason
glDrawArrays_p(GL_TRIANGLE_STRIP, first, count);
} else {
glDrawArrays_p(mode, first, count);
}
}