Files
PojavLauncher_iOS/Natives/SceneExternalDelegate.m
Duy Tran Khanh 63c2fe0f30 Added option to control AirPlay mode
Closes #450

Internal change to debug: cache to debugBoundsEnabled instead of
getting preference every time
2022-12-17 21:25:23 +07:00

62 lines
2.6 KiB
Objective-C

#import "LauncherPreferences.h"
#import "SceneExternalDelegate.h"
#import "SurfaceViewController.h"
extern UIWindow* currentWindow();
@interface SceneExternalDelegate ()
@end
@implementation SceneExternalDelegate
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions API_AVAILABLE(ios(13.0)) API_AVAILABLE(ios(13.0)) API_AVAILABLE(ios(13.0)){
if (@available(iOS 13.0, *)) {
UIWindowScene *windowScene = (UIWindowScene *)scene;
self.window = [[UIWindow alloc] initWithWindowScene:windowScene];
self.window.frame = windowScene.coordinateSpace.bounds;
if (SurfaceViewController.isRunning && [getPreference(@"fullscreen_airplay") boolValue]) {
[currentWindow().rootViewController performSelector:@selector(switchToExternalDisplay)];
}
}
}
- (void)sceneDidDisconnect:(UIScene *)scene API_AVAILABLE(ios(13.0)){
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
if (SurfaceViewController.isRunning && [getPreference(@"fullscreen_airplay") boolValue]) {
[currentWindow().rootViewController performSelector:@selector(switchToInternalDisplay)];
}
}
- (void)sceneDidBecomeActive:(UIScene *)scene API_AVAILABLE(ios(13.0)){
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
- (void)sceneWillResignActive:(UIScene *)scene API_AVAILABLE(ios(13.0)){
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
- (void)sceneWillEnterForeground:(UIScene *)scene API_AVAILABLE(ios(13.0)){
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
- (void)sceneDidEnterBackground:(UIScene *)scene API_AVAILABLE(ios(13.0)){
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
@end