Files
khanhduytran0 b0203d6fc7 Text input for jar launcher, update lib, fixes
News
- Added text input support for jar launcher.
- Updated MoltenVK to https://github.com/KhronosGroup/MoltenVK/commit/d880f4c

Internal changes
- Added more handling cases to avoid missing call to pojav_initOpenGL()
- Moved custom control’s global functions and properties to ControlLayout.
- Moved dylib framework outside its folder, as it’s not necessary to be bundled in framework.
- Reusing custom controls to produce flexible buttons in jar launcher, which might be extended in the future.

Fixes
- Multistage text input (Japanese, Chinese, etc) should now work again.
- Pointer lock should now function properly again.

- Updated README.md to reflect current stuff
2023-01-19 09:54:55 +07:00

354 lines
13 KiB
C

// From https://github.com/glfw/glfw/blob/master/include/GLFW/glfw3.h
/*************************************************************************
* GLFW 3.4 - www.glfw.org
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
* Copyright (c) 2006-2019 Camilla Löwy <[email protected]>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would
* be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*************************************************************************/
#pragma once
#define GLFW_CLIENT_API 0x22001
/* Consider GLFW_NO_API as Vulkan API */
#define GLFW_NO_API 0
#define GLFW_OPENGL_API 0x30001
#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
#define GLFW_OPENGL_PROFILE 0x00022008
/*! @defgroup hat_state Joystick hat states
* @brief Joystick hat states.
*
* See [joystick hat input](@ref joystick_hat) for how these are used.
*
* @ingroup input
* @{ */
#define GLFW_HAT_CENTERED 0
#define GLFW_HAT_UP 1
#define GLFW_HAT_RIGHT 2
#define GLFW_HAT_DOWN 4
#define GLFW_HAT_LEFT 8
#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP)
#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP)
#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
/*! @} */
/*! @defgroup keys Keyboard keys
* @brief Keyboard key IDs.
*
* See [key input](@ref input_key) for how these are used.
*
* These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),
* but re-arranged to map to 7-bit ASCII for printable keys (function keys are
* put in the 256+ range).
*
* The naming of the key codes follow these rules:
* - The US keyboard layout is used
* - Names of printable alpha-numeric characters are used (e.g. "A", "R",
* "3", etc.)
* - For non-alphanumeric characters, Unicode:ish names are used (e.g.
* "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
* correspond to the Unicode standard (usually for brevity)
* - Keys that lack a clear US mapping are named "WORLD_x"
* - For non-printable keys, custom names are used (e.g. "F4",
* "BACKSPACE", etc.)
*
* @ingroup input
* @{
*/
/* The unknown key */
#define GLFW_KEY_UNKNOWN 0 // -1
/* Printable keys */
#define GLFW_KEY_SPACE 32
#define GLFW_KEY_APOSTROPHE 39 /* ' */
#define GLFW_KEY_COMMA 44 /* , */
#define GLFW_KEY_MINUS 45 /* - */
#define GLFW_KEY_PERIOD 46 /* . */
#define GLFW_KEY_SLASH 47 /* / */
#define GLFW_KEY_0 48
#define GLFW_KEY_1 49
#define GLFW_KEY_2 50
#define GLFW_KEY_3 51
#define GLFW_KEY_4 52
#define GLFW_KEY_5 53
#define GLFW_KEY_6 54
#define GLFW_KEY_7 55
#define GLFW_KEY_8 56
#define GLFW_KEY_9 57
#define GLFW_KEY_SEMICOLON 59 /* ; */
#define GLFW_KEY_EQUAL 61 /* = */
#define GLFW_KEY_A 65
#define GLFW_KEY_B 66
#define GLFW_KEY_C 67
#define GLFW_KEY_D 68
#define GLFW_KEY_E 69
#define GLFW_KEY_F 70
#define GLFW_KEY_G 71
#define GLFW_KEY_H 72
#define GLFW_KEY_I 73
#define GLFW_KEY_J 74
#define GLFW_KEY_K 75
#define GLFW_KEY_L 76
#define GLFW_KEY_M 77
#define GLFW_KEY_N 78
#define GLFW_KEY_O 79
#define GLFW_KEY_P 80
#define GLFW_KEY_Q 81
#define GLFW_KEY_R 82
#define GLFW_KEY_S 83
#define GLFW_KEY_T 84
#define GLFW_KEY_U 85
#define GLFW_KEY_V 86
#define GLFW_KEY_W 87
#define GLFW_KEY_X 88
#define GLFW_KEY_Y 89
#define GLFW_KEY_Z 90
#define GLFW_KEY_LEFT_BRACKET 91 /* [ */
#define GLFW_KEY_BACKSLASH 92 /* \ */
#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */
#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */
#define GLFW_KEY_WORLD_1 161 /* non-US #1 */
#define GLFW_KEY_WORLD_2 162 /* non-US #2 */
/* Function keys */
#define GLFW_KEY_ESCAPE 256
#define GLFW_KEY_ENTER 257
#define GLFW_KEY_TAB 258
#define GLFW_KEY_BACKSPACE 259
#define GLFW_KEY_INSERT 260
#define GLFW_KEY_DELETE 261
#define GLFW_KEY_DPAD_RIGHT 262
#define GLFW_KEY_DPAD_LEFT 263
#define GLFW_KEY_DPAD_DOWN 264
#define GLFW_KEY_DPAD_UP 265
#define GLFW_KEY_PAGE_UP 266
#define GLFW_KEY_PAGE_DOWN 267
#define GLFW_KEY_HOME 268
#define GLFW_KEY_END 269
#define GLFW_KEY_CAPS_LOCK 280
#define GLFW_KEY_SCROLL_LOCK 281
#define GLFW_KEY_NUM_LOCK 282
#define GLFW_KEY_PRINT_SCREEN 283
#define GLFW_KEY_PAUSE 284
#define GLFW_KEY_F1 290
#define GLFW_KEY_F2 291
#define GLFW_KEY_F3 292
#define GLFW_KEY_F4 293
#define GLFW_KEY_F5 294
#define GLFW_KEY_F6 295
#define GLFW_KEY_F7 296
#define GLFW_KEY_F8 297
#define GLFW_KEY_F9 298
#define GLFW_KEY_F10 299
#define GLFW_KEY_F11 300
#define GLFW_KEY_F12 301
#define GLFW_KEY_F13 302
#define GLFW_KEY_F14 303
#define GLFW_KEY_F15 304
#define GLFW_KEY_F16 305
#define GLFW_KEY_F17 306
#define GLFW_KEY_F18 307
#define GLFW_KEY_F19 308
#define GLFW_KEY_F20 309
#define GLFW_KEY_F21 310
#define GLFW_KEY_F22 311
#define GLFW_KEY_F23 312
#define GLFW_KEY_F24 313
#define GLFW_KEY_F25 314
#define GLFW_KEY_NUMPAD_0 320
#define GLFW_KEY_NUMPAD_1 321
#define GLFW_KEY_NUMPAD_2 322
#define GLFW_KEY_NUMPAD_3 323
#define GLFW_KEY_NUMPAD_4 324
#define GLFW_KEY_NUMPAD_5 325
#define GLFW_KEY_NUMPAD_6 326
#define GLFW_KEY_NUMPAD_7 327
#define GLFW_KEY_NUMPAD_8 328
#define GLFW_KEY_NUMPAD_9 329
#define GLFW_KEY_NUMPAD_DECIMAL 330
#define GLFW_KEY_NUMPAD_DIVIDE 331
#define GLFW_KEY_NUMPAD_MULTIPLY 332
#define GLFW_KEY_NUMPAD_SUBTRACT 333
#define GLFW_KEY_NUMPAD_ADD 334
#define GLFW_KEY_NUMPAD_ENTER 335
#define GLFW_KEY_NUMPAD_EQUAL 336
#define GLFW_KEY_LEFT_SHIFT 340
#define GLFW_KEY_LEFT_CONTROL 341
#define GLFW_KEY_LEFT_ALT 342
#define GLFW_KEY_LEFT_SUPER 343
#define GLFW_KEY_RIGHT_SHIFT 344
#define GLFW_KEY_RIGHT_CONTROL 345
#define GLFW_KEY_RIGHT_ALT 346
#define GLFW_KEY_RIGHT_SUPER 347
#define GLFW_KEY_MENU 348
#define GLFW_KEY_LAST GLFW_KEY_MENU
/*! @} */
/*! @defgroup mods Modifier key flags
* @brief Modifier key flags.
*
* See [key input](@ref input_key) for how these are used.
*
* @ingroup input
* @{ */
/*! @brief If this bit is set one or more Shift keys were held down.
*
* If this bit is set one or more Shift keys were held down.
*/
#define GLFW_MOD_SHIFT 0x0001
/*! @brief If this bit is set one or more Control keys were held down.
*
* If this bit is set one or more Control keys were held down.
*/
#define GLFW_MOD_CONTROL 0x0002
/*! @brief If this bit is set one or more Alt keys were held down.
*
* If this bit is set one or more Alt keys were held down.
*/
#define GLFW_MOD_ALT 0x0004
/*! @brief If this bit is set one or more Super keys were held down.
*
* If this bit is set one or more Super keys were held down.
*/
#define GLFW_MOD_SUPER 0x0008
/*! @brief If this bit is set the Caps Lock key is enabled.
*
* If this bit is set the Caps Lock key is enabled and the @ref
* GLFW_LOCK_KEY_MODS input mode is set.
*/
#define GLFW_MOD_CAPS_LOCK 0x0010
/*! @brief If this bit is set the Num Lock key is enabled.
*
* If this bit is set the Num Lock key is enabled and the @ref
* GLFW_LOCK_KEY_MODS input mode is set.
*/
#define GLFW_MOD_NUM_LOCK 0x0020
/*! @} */
/*! @defgroup buttons Mouse buttons
* @brief Mouse button IDs.
*
* See [mouse button input](@ref input_mouse_button) for how these are used.
*
* @ingroup input
* @{ */
#define GLFW_MOUSE_BUTTON_1 0
#define GLFW_MOUSE_BUTTON_2 1
#define GLFW_MOUSE_BUTTON_3 2
#define GLFW_MOUSE_BUTTON_4 3
#define GLFW_MOUSE_BUTTON_5 4
#define GLFW_MOUSE_BUTTON_6 5
#define GLFW_MOUSE_BUTTON_7 6
#define GLFW_MOUSE_BUTTON_8 7
#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
/*! @} */
/*! @defgroup joysticks Joysticks
* @brief Joystick IDs.
*
* See [joystick input](@ref joystick) for how these are used.
*
* @ingroup input
* @{ */
#define GLFW_JOYSTICK_1 0
#define GLFW_JOYSTICK_2 1
#define GLFW_JOYSTICK_3 2
#define GLFW_JOYSTICK_4 3
#define GLFW_JOYSTICK_5 4
#define GLFW_JOYSTICK_6 5
#define GLFW_JOYSTICK_7 6
#define GLFW_JOYSTICK_8 7
#define GLFW_JOYSTICK_9 8
#define GLFW_JOYSTICK_10 9
#define GLFW_JOYSTICK_11 10
#define GLFW_JOYSTICK_12 11
#define GLFW_JOYSTICK_13 12
#define GLFW_JOYSTICK_14 13
#define GLFW_JOYSTICK_15 14
#define GLFW_JOYSTICK_16 15
#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
/*! @} */
/*! @defgroup gamepad_buttons Gamepad buttons
* @brief Gamepad buttons.
*
* See @ref gamepad for how these are used.
*
* @ingroup input
* @{ */
#define GLFW_GAMEPAD_BUTTON_A 0
#define GLFW_GAMEPAD_BUTTON_B 1
#define GLFW_GAMEPAD_BUTTON_X 2
#define GLFW_GAMEPAD_BUTTON_Y 3
#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4
#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5
#define GLFW_GAMEPAD_BUTTON_BACK 6
#define GLFW_GAMEPAD_BUTTON_START 7
#define GLFW_GAMEPAD_BUTTON_GUIDE 8
#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9
#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10
#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11
#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12
#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13
#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14
#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT
// external defines
#define GLFW_GAMEPAD_BUTTON_LEFT_TRIGGER GLFW_KEY_LAST+1
#define GLFW_GAMEPAD_BUTTON_RIGHT_TRIGGER GLFW_KEY_LAST+2
#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A
#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B
#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X
#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y
/*! @} */
/*! @defgroup gamepad_axes Gamepad axes
* @brief Gamepad axes.
*
* See @ref gamepad for how these are used.
*
* @ingroup input
* @{ */
#define GLFW_GAMEPAD_AXIS_LEFT_X 0
#define GLFW_GAMEPAD_AXIS_LEFT_Y 1
#define GLFW_GAMEPAD_AXIS_RIGHT_X 2
#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3
#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4
#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5
#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
/*! @} */