- Rewrote LauncherPreferences -> PLPreferences + Now the file layout is the same as UI layout + (get/set)Preference are replaced with corresponding get/set types + Getting/setting is now done through keyPath instead of manually iterating over subdictionaries. + Implemented an isolation layer, allowing an instance to have its own settings. This is off by default - Implemented launcher_profiles + Added Profile manager that can be accessed from the sidebar + Moved "Game directory (instances)" to this screen + Replaced version selector with profile selector. Version selector is moved into profile editor. - Other changes + Cleanup code by using NSPredicate instead of huge for loops + Titles in settings are made multilined + Controller config: replaced bar button items with localized ones Due to how large the changes are, this is committed directly to the mainline branch. Bugs are expected to be found (although I did enough tests for this locally)
23 lines
727 B
Objective-C
23 lines
727 B
Objective-C
#import <Foundation/Foundation.h>
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@interface PLProfiles : NSObject
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@property(nonatomic) NSString *profilePath;
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@property(nonatomic) NSMutableDictionary<NSString *, NSMutableDictionary<NSString *, NSMutableDictionary<NSString *, NSString *> *> *> *profileDict;
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+ (PLProfiles *)current;
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+ (void)updateCurrent;
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//+ (id)profile:(NSMutableDictionary *)profile resolveKey:(id)key;
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+ (NSString *)resolveKeyForCurrentProfile:(id)key;
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- (id)initWithCurrentInstance;
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- (NSMutableDictionary<NSString *, NSMutableDictionary<NSString *, NSString *> *> *)profiles;
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- (NSMutableDictionary<NSString *, NSString *> *)selectedProfile;
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- (NSString *)selectedProfileName;
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- (void)setSelectedProfileName:(NSString *)name;
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- (void)save;
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@end
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