This is unnecessary (no background code execution unless given keepalive permission) and is prone to JNI error
35 lines
1.3 KiB
Objective-C
35 lines
1.3 KiB
Objective-C
#import "AppDelegate.h"
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#import "SceneDelegate.h"
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#import "ios_uikit_bridge.h"
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#import "utils.h"
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// SurfaceViewController
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extern dispatch_group_t fatalExitGroup;
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@implementation AppDelegate
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#pragma mark - UISceneSession lifecycle
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- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options {
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// Called when a new scene session is being created.
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// Use this method to select a configuration to create the new scene with.
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return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
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}
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- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions {
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// Called when the user discards a scene session.
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// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
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// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
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}
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- (void)applicationWillTerminate:(UIApplication *)application {
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if (fatalExitGroup != nil) {
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dispatch_group_leave(fatalExitGroup);
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fatalExitGroup = nil;
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}
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}
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@end
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