#import #import #import "MGLKit.h" CGRect virtualMouseFrame; CGPoint lastVirtualMousePoint; @interface GameSurfaceView : UIView { CALayer* layer; CGColorSpaceRef colorSpace; CGDataProviderDirectCallbacks callbacks; } - (void)displayLayer; @end @interface SurfaceViewController : UIViewController @property(nonatomic, strong) GameSurfaceView* surfaceView; @property UIImageView* mousePointerView; @end