# PojavLauncher [![Development build](https://github.com/PojavLauncherTeam/PojavLauncher_iOS/actions/workflows/development.yml/badge.svg?branch=main)](https://github.com/PojavLauncherTeam/PojavLauncher_iOS/actions/workflows/development.yml) [![Discord](https://img.shields.io/discord/724163890803638273.svg?label=&logo=discord&logoColor=ffffff&color=7389D8&labelColor=6A7EC2)](https://discord.gg/x5pxnANzbX) [![Reddit](https://img.shields.io/badge/dynamic/json.svg?label=r/PojavLauncher%20member%20count&query=$.data.subscribers&url=https://www.reddit.com/r/PojavLauncher/about.json)](https://reddit.com/r/PojavLauncher) ## Note - The official Twitter for PojavLauncher is [@PLaunchTeam](https://twitter.com/PLaunchTeam). Any others (most notably @PojavLauncher) are fake, please report them to Twitter's moderation team. ## Introduction PojavLauncher is a Minecraft: Java Edition launcher for Android and iOS based on [Boardwalk](https://github.com/zhuowei/Boardwalk). This launcher can launch most of available Minecraft versions (up to latest 1.19, including Combat Test versions). 1.17+ support is available as of v2.0, or with the workarounds described on our [website](https://pojav.ml). Modding via Forge and Fabric are also supported. Older versions of Forge and Fabric can be used with OpenJDK 8. This repository contains source code for iOS/iPadOS platform. For Android platform, check out [PojavLauncher repository](https://github.com/PojavLauncherTeam/PojavLauncher). This launcher is available on the Procursus repo, thanks to [@Diatrus](https://twitter.com/Diatrus), and Doregon's Repository, thanks to [@crystall1ndev](https://twitter.com/crystall1nedev) ## Getting started with PojavLauncher The [PojavLauncher Website](https://pojav.ml) has extensive documentation on how to install, set up, and play! For those who wish to install quickly, here's the basics (on iOS 12 or later): ### Procursus-bootstraps *Note: This is currently unavailable. Will be fixed soon! For the meantime, you can follow the same way as [below](#bingnerelucubratus-bootstraps)*. If you have Chimera, Taurine, Odyssey, or another jailbreak that comes with **libhooker**, this one's for you. 1. Search for `pojavlauncher` with your favorite package manager. 2. Install `PojavLauncher iOS`. ### Bingner/Elucubratus bootstraps If you have unc0ver, checkra1n, or another jailbreak that comes with **Cydia Substrate** or **Substitute**, this one's for you. You can also use this if you have a libhooker jailbreak. 1. Add `https://repository.crystall1ne.software` to your sources list. 2. Search for `pojavlauncher` with your favorite package manager. 3. Install the package you wish to have, according to your preference: * `pojavlauncher.release` is the stable build. This one gets updated with new releases or tags on this repository, or when Procursus updated their copy. * `pojavlauncher.development` is the latest commit on the `main` branch of this repository. It may have application breaking bugs, but also has more features. * The rootless variants serve the same purpose, but only work with Procursus jailbreaks and iOS 15 (see our website for more information). ## Known issues * Some Forge versions may fail with `java.lang.reflect.InvocationTargetException`. * The game will be prone to JetsamEvents. ## Contributors PojavLauncher is amazing, and surprisingly stable, and it wouldn't be this way without the following people that helped and contribute to the project! @khanhduytran0 - Lead iOS port developer @crystall1nedev - Lead iOS port developer @artdeell - Lead developer @LegacyGamerHD - Lead developer @zhouwei - Original Boardwalk code @Mathius-Boulay - Developer @Diatrus - PojavLauncher hosting on Procursus @Syjalo @pedrosouzabrasil @notfoundname @buzybox11 @RealEthanPlayzDev @HongyiMC @thecoder08 @genericrandom64 ## Third party components and their licenses - [Caciocavallo](https://github.com/PojavLauncherTeam/caciocavallo): [GNU GPLv2 License](https://github.com/PojavLauncherTeam/caciocavallo/blob/master/LICENSE). - [jsr305](https://code.google.com/p/jsr-305): [3-Clause BSD License](http://opensource.org/licenses/BSD-3-Clause). - [org.json](https://github.com/stleary/JSON-java): [The JSON License](https://www.json.org/license.html). - [Boardwalk](https://github.com/zhuowei/Boardwalk): [Apache 2.0 License](https://github.com/zhuowei/Boardwalk/blob/master/LICENSE) - [GL4ES](https://github.com/ptitSeb/gl4es) by @lunixbochs @ptitSeb: [MIT License](https://github.com/ptitSeb/gl4es/blob/master/LICENSE). - [Mesa 3D Graphics Library](https://gitlab.freedesktop.org/mesa/mesa): [MIT License](https://docs.mesa3d.org/license.html). - [MetalANGLE](https://github.com/kakashidinho/metalangle) by @kakashidinho and ANGLE team: [BSD 2.0 License](https://github.com/kakashidinho/metalangle/blob/master/LICENSE). - [MoltenVK](https://github.com/KhronosGroup/MoltenVK): [Apache 2.0 License](https://github.com/KhronosGroup/MoltenVK/blob/master/LICENSE). - [OpenJDK 16](https://www.ios-repo-updates.com/repository/procursus/package/openjdk-16-jre) ported to iOS by @Diatrus: [GNU GPLv2 License](https://openjdk.java.net/legal/gplv2+ce.html). - [LWJGL3](https://github.com/PojavLauncherTeam/lwjgl3): [BSD-3 License](https://github.com/LWJGL/lwjgl3/blob/master/LICENSE.md). - [LWJGLX](https://github.com/PojavLauncherTeam/lwjglx) (LWJGL2 API compatibility layer for LWJGL3): unknown license. - [Alderis](https://github.com/hbang/Alderis) (color picker for iOS < 14): [Apache 2.0 License](https://github.com/hbang/Alderis/blob/master/LICENSE.md). - [DBNumberedSlider](https://github.com/immago/DBNumberedSlider): [Apache 2.0 License](https://github.com/immago/DBNumberedSlider/blob/master/LICENSE) - [fishhook](https://github.com/facebook/fishhook) (jailed environment usage only): [BSD-3 License](https://github.com/facebook/fishhook/blob/main/LICENSE). - [Java Native Access](https://github.com/java-native-access/jna): [Apache 2.0 License](https://github.com/java-native-access/jna/blob/master/LICENSE). - [shaderc](https://github.com/google/shaderc) (used by mods that uses Vulkan for rendering): [Apache 2.0 License](https://github.com/google/shaderc/blob/main/LICENSE).