#import "AppDelegate.h" #import "SceneDelegate.h" #import "ios_uikit_bridge.h" #import "utils.h" // SurfaceViewController extern dispatch_group_t fatalExitGroup; @implementation AppDelegate #pragma mark - UISceneSession lifecycle - (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options { // Called when a new scene session is being created. // Use this method to select a configuration to create the new scene with. return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role]; } - (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet *)sceneSessions { // Called when the user discards a scene session. // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. // Use this method to release any resources that were specific to the discarded scenes, as they will not return. } - (void)applicationWillTerminate:(UIApplication *)application { if (fatalExitGroup != nil) { dispatch_group_leave(fatalExitGroup); fatalExitGroup = nil; } } @end