20 Commits
Author SHA1 Message Date
khanhduytran0 78b788262c Move LoginViewController to parts
- The account selector now has Add Account item
- Last selected account is kept
- Account token refreshment is done on startup and on select if need
- Moved JIT status to LauncherMenuViewController's toolbar
- Primary View Controller is now LauncherSplitViewController
- More unmentioned(?), see diff.
2022-12-04 11:41:54 +07:00
Duy Tran Khanh 1af09ca02d Tweak NSLocalizedString; Keep split display mode
Tweak NSLocalizedString to return English if not yet localized.
Keep Split display mode between rotations.
New debug option: skip JIT wait, for #423
2022-11-17 21:46:38 +07:00
Duy Tran Khanh b46c64cc59 Changes and fixes to input, mark nonatomic to others
- Controller: implement ticking, swapped thumbstick mapping to match
common usage
- External mouse should continue sending move while mouse button is
being held
- Tweak touch scroll velocity division to 100
2022-10-02 10:54:04 +07:00
Duy Tran Khanh b806c5df3c Many changes and fixes
Changes:
- Decreased multithreaded download max threads to 10
- Moved launcher buttons to match Android UI
- Moved UIKit hooking code to separate file
- The Launcher tab is now marked as under construction.
- Updated README.md to avoid confusion between self-JIT and auto-JIT.

New settings section: UI debugging
- Unlock iPadOS UI: allow iPhone users to unlock every iPadOS-only
features (floating keyboard, popover alert, sheet-styled view
controllers, etc.)
- Show layout bounds, like the one in Android's developer setting
- Show layout overlapping

Fixes:
- App container data is not shown in the Files app due to
`no-container` entitlement, replaced it with `no-sandbox`.
- Ignore jinput-platform libraries to avoid download error
- Multithreaded assets download breaks
- `Send your logs` crashes on iPadOS
2022-09-22 09:52:56 +07:00
khanhduytran0 f27808464b Allow control settings to be changed ingame 2022-09-04 09:47:46 +07:00
khanhduytran0 8433a7d739 Added missing lwjglx funcs, perform some filters in currentVC func 2022-08-29 21:33:14 +07:00
Duy Tran Khanh 97c2f4b473 Added controller input (not tested)
This works by mapping gamepad keys to keyboard keys, just like
PojavLauncher Android.
2022-08-28 21:47:25 +07:00
Duy Tran Khanh ec1afe94ca Integrated JitStreamer attach on startup 2022-08-27 17:07:12 +07:00
Duy Tran Khanh 292fb8166f Custom controls: safe area is now customizable
Other changes:
- Cleanup unused functions
- Internal changes to access ViewController globally
- Moved ControlLayout to a separate file
2022-08-03 12:23:27 +07:00
khanhduytran0 ce292d518a Tweaks
Added UIRequiresFullScreen for iPad
Only force full navigation bar height on iPhone
The Virtual mouse preference can now be set by the toggle button
Use UIColor.whiteColor instead of RGB 255/255
Use arm64e-supported fishhook fork
2022-07-29 13:27:18 +07:00
Duy Tran Khanh 5261b41d3f Force the nav bar height same across size classes 2022-07-24 09:37:06 +07:00
Duy Tran Khanh d8459effc0 WIP: New User interface
UISplitViewController is being used to create split menu.
Currently, autolayout is not yet done.
Added account switcher to the split view.

Fixes:
- auth_session parameter for legacy Minecraft versions
- Updating self.view background color is now automated by
UIColor.systemBackgroundColor
2022-07-22 08:02:40 +07:00
Duy Tran Khanh 984647084b Fixes
- [Internal] Changed how setting current viewController work
- [Internal] Correct 018e46a: avoid duplicating code
- [Internal] Saving JSON now uses NSData to write directly
- Correct a check of the Launch .jar option
- Set the AWT window size for the game
2022-05-27 21:54:26 +07:00
khanhduytran0 bf12743457 Moved the JVM entry point to start when needed 2022-05-27 05:48:25 +07:00
khanhduytran0 2a9d3909f8 Internal, renderer and UI changes + 1.19-pre1 support
Minecraft 1.19 support:
- Since 1.19-pre1, LWJGL 3.3.1 is used. However, LWJGL 3.2.3 still works with it, at least for this Minecraft release.
- Added a hack to skip calling to ObjC codes (skipped an asset file to skip setting the icon)
- JNA version replacing: now only change to 5.8.0 if version < 5.8.0

Internal changes:
- Cleanup: moved global functions to a new place
- Handle demo user correctly: actually authenticate the game with demo's access token and use the Xbox gamertag as the username
- Start moving strings to Localizable.strings (WIP)
- Re-wrote the Microsoft authentication and account management to Objective-C
- Assets downloading: added a tiny sleep call so that the UI won’t be frozen when too many tasks are executed at the same time

Renderers changes
- gl4es: `init_constructor` is now enabled, therefore moved the preload part to before `eglInitialize` (or EGL will be de-init after gl4es's hardware test).
- gl4es-extra (aka holy gl4es 1.1.4) is now used to replace the regular gl4es. This fixes VBO issue on version < 1.13 and some extra stuff. https://github.com/PojavLauncherTeam/gl4es-114-extra/commit/d6cf5c4
- Removed gl4es 1.1.5 and `Disable gl4es shaderconv` as it's unnecessary for now
- Removed vgpu, as it requires some missing extensions when come to shaders

User interface:
- The account selection list now displays the skin head (or the Xbox gamerpic if demo) and the account type
2022-05-22 11:31:14 +07:00
Duy Tran Khanh 150cf861b1 Experimental things
* Multitouch handling, allows one of these actions below to work with
moving camera at the same time.
- Switching hotbar slot; might not work properly
- Destroying block (left mouse button) with another finger
long-pressed (without pressing the PRI button)
- Right mouse trigger with another finger tapped onto the screen
(without pressing the SEC button); not working properly yet
* Sub-pixel cursor support; not yet checked
2021-12-13 07:40:12 +07:00
Duy Tran KhanhandDuy Tran Khanh db0074d1e5 Merge custom control changes (#284)
* Move control loaders to CustomControlsUtils.m

* WIP Drawer support (currently broken)

Also, updated MetalANGLE for helping debug stuff on crash.

* temp

* ControlDrawer: free orientation

* Avoid scrolling the hotbar in grab mode

* Popover: fix the frame inside the arrow

* Changes

- Attempt to allow Microsoft login when offline.
- Custom controls: drawer and sub-buttons are now visible.
- Pickers in Preferences: pre-select at the saved index.

* Bump version code to 4, hide sub-button by default

* Fix text trucanting

* impl scroll buttons, rewrite some parts to objc

* Virtual mouse implementation

Also, possible fix for popover crashes on iPad

Exception type: NSInternalInconsistencyException
> Reason: Tried to set <UIBarButtonItem: 0x10fee5660> menuOnTouchDown
menu=0x2810dce10 image=<UIImage:0x280149050 symbol(system:
ellipsis.circle) {20, 19} baseline=3.5,contentInsets={1, 1.5, 1,
1.5},alignmentRectInsets={-0.5, 0, -0.5, 0}
config=<traits=(UserInterfaceIdiom = Pad, DisplayScale = 2,
DisplayGamut = sRGB, HorizontalSizeClass = Regular, VerticalSizeClass
= Regular, UserInterfaceStyle = Dark, UserInterfaceLayoutDirection =
LTR, PreferredContentSizeCategory = L, AccessibilityContrast =
Normal)>> as sourceView of
<_UIAlertControllerActionSheetRegularPresentationController:
0x12043f5a0>, even though it is not a kind of UIView.

Co-authored-by: Duy Tran Khanh <[email protected]>
2021-10-15 05:16:17 +07:00
Duy Tran Khanh 4f59e0ffff PojavCore is now inside the main executable
This took so long since there was a failed attempt in unloading and
reloading JVM to support Forge 1.17.x. Next attempt would be rewrite
everything to Objective-C and move the JVM entry point to the start of
the game.
2021-10-01 11:14:05 +07:00
Duy Tran Khanh 5dcacb6d00 Changes
- Fixes #272
- Replaced MGLLayer with EGL calls
- Re-implemented Zink renderer to work with new Renderer selection system (currently hidden due to unfinished)
2021-09-14 10:57:24 +07:00
doregon d660282606 C is boring, move to Obj-C
Also fix the macOS stuff as I research how to properly fix the issue
2021-07-06 17:14:41 -04:00