Commit Graph
15 Commits
Author SHA1 Message Date
khanhduytran0 958a668f7f Cleanup: remove legacy code and data migration 2024-07-15 10:02:59 +07:00
khanhduytran0 7829917534 Refactor[jar launcher]: rework swap thread & classpath 2024-01-28 14:26:42 +07:00
khanhduytran0 8bf56d7443 Feat[jar launcher]: add log output
- rename 'Install .jar' to 'Execute .jar'
2023-11-15 05:56:17 +07:00
Duy Tran KhanhandDuy Tran Khanh 8d6d66dd94 Feats: external runtime, update LWJGL to 3.3.1 (#579)
* Feat: external runtime manager

Currently missing: mmap hook

* we're past this ui todo

* feat: Bypass Library Validation (untested)

This bypass works because of JIT enabled, so the process can patch
anything loaded in the memory. Unsigned dylib works with JIT too.

* Fix `could not get real path` on iOS 14.x

iOS 15+ is untested, it may need patching in dyld instead of libSystem

* Make redirectFunction syscall-friendly

Replaced builtin_mprotect and vm_protect with a simple syscall to
_kernelrpc_mach_vm_protect_trap

* Add dyld hook back for iOS 15+, auto symlink xawt lib

* Cleanup Tools.java:showError+comments

Use System.exit(1) to drop to Game Exited screen instead of presenting
alert dialog on exception handled.

* Patch both to bypass codesigning at best

* Proper way of ignoring SIGBUS during patch

Turns out other background thread might also be calling inside dirty
page, so let's SIG_IGN them all until page permission is back to RX.

* Feat(install jar): auto detect java version

Rename Default version to Preferred version to match the behavior or
Install .jar detection: only override if selected version > required
version.
Add UnzipKit just to check jar file

Refactor(showDialog): remove viewController parameter, now use its own
ViewController to present.

* Feat: update LWJGL to 3.3.1
(tinygl4angle) add alias for GL_KHR_debug functions
Include nanovg for OneConfig mod
Move all LWJGLX classes to lwjgl3 repo
Set org.lwjgl.util.NoChecks=true to improve performance

* Fix: Forge 1.20 crashes (wrong artifact path)
Now use json-provided artifact path instead of generating one
Make lwjgl fat jar again

* Fix: handle null library artifact

* Fix: fatal glfw callback cleanup

* Build: fix copying LWJGL libraries

* Perf: set default settings

* Fix: incorrect SolClient useStackQueue check

* Feat: builtin runtime installer

Refactor parts of LauncherNavigationController.m
Workaround(LogView): disable animation on update to mitigate overload

* Fix: random game directory failures

This is caused by having current working directory unchanged after
re-making symlink.

* Fixes: TL-style artifact, update arc_dns_injector

Change pojavInit names

* Fix: 1.13+ isUseStackQueueCall check

* Build: update liblwjgl.dylib in attempt to fix ffi_closure_alloc

* Fix and improvements to the logger

- Dynamically get stdout/stderr fileno instead of fixed value
- Improve file migration logging
- Improve dyld bypass logging

* Fix(pickers): file permission issue

---------

Co-authored-by: Duy Tran Khanh <[email protected]>
2023-06-28 21:49:15 +07:00
Duy Tran Khanh 35dc75e69c Fix: 0x0 window if getter called before input ready 2023-05-15 19:28:32 +07:00
Duy Tran Khanh c431f9eb6f Fix #512: move spiral gamedir properties 2023-02-24 04:56:57 +07:00
Duy Tran Khanh 5eae6015d6 Rearranged UI layout
* Moved account selection to the secondary NavigationController
* Added logo to fill in the primary one
* Moved buttons to the sidebar:
- Custom controls
- Install jar
- Send logs
* Fixed object memory leakage in LauncherNavigationController
* Set fullscreen=false on startup, workaround < 1.13 resizing issue
* Reduced mouse_pointer size

TODOs:
* Add icons for new items, will prefer copying from the Android
version.
* Remove LoginViewController: integrate add account to the account
selector, move Techno text+check to sidebar, etc..
* Instead of separate Microsoft, Demo login; display demo warning
before MS login.
2022-11-21 22:03:59 +07:00
Duy Tran Khanh cf9d0d136d Use FileSystemPreferencesFactory instead of OSX 2022-09-25 10:52:35 +07:00
Duy Tran Khanh b23678692a Merge commit 'e1bd237d69f7ad95b0fa01c629a62f5880cf9943'
Conflicts:
	.github/workflows/development.yml
	.github/workflows/release.yml
	Makefile
	Natives/main.m
2022-08-30 17:02:07 +07:00
Duy Tran Khanh b7cc2d097e Added Caciocavallo17; Get JRE build from Actions 2022-08-24 12:34:06 +07:00
Duy Tran Khanh 9a5cee04c6 wip auto renderer 2022-08-18 08:09:46 +07:00
Duy Tran Khanh 38c41d65d9 Auto disable Forge splash screen 2022-08-12 18:26:38 +07:00
Duy Tran Khanh ae1c86b113 Various fixes
- GLFW display mode array, fix 0x0 resolution bug
- OSMesa library (copied back 64f4042)
- Hacks for getting Spiral Knights to launch
- Error is now logged properly
2022-08-12 11:53:02 +07:00
khanhduytran0 97433a5596 Add support for mods that use Vulkan for rendering
Known mods: Blaze4D (untested), VulkanMod, more?
- VulkanMod: needs a tiny modification to get it work with LWJGL 3.2.3
2022-06-10 12:13:23 +07:00
Duy Tran Khanh a282074914 Handle ingame opening folder/link 2022-06-07 05:56:18 +07:00