Commit Graph
7 Commits
Author SHA1 Message Date
khanhduytran0 28df9fcc68 Feat[auth]: move tokens to keychain
Previously, tokens were saved in json under plain text, making it
insecure. Now, they are stored in iOS's keychian with the hope of
making it more secure.
2024-04-04 19:12:32 +07:00
khanhduytran0 9e03e36be7 Refactor: deduplicate code, use cleaner syntax 2023-01-20 08:36:26 +07:00
Eilionoir Tunnicliff 89b4650491 More anti-piracy demo mode stuff pt. 2 2023-01-19 14:23:10 -05:00
Eilionoir Tunnicliff 289b47abfc Move demo mode stuffs to secure location
This way, local mode users cannot use it to download game files without a license.
2023-01-19 11:44:04 -05:00
Eilionoir Tunnicliff 224c86d689 Dormant environment variable 2023-01-19 11:34:12 -05:00
khanhduytran0 78b788262c Move LoginViewController to parts
- The account selector now has Add Account item
- Last selected account is kept
- Account token refreshment is done on startup and on select if need
- Moved JIT status to LauncherMenuViewController's toolbar
- Primary View Controller is now LauncherSplitViewController
- More unmentioned(?), see diff.
2022-12-04 11:41:54 +07:00
khanhduytran0 2a9d3909f8 Internal, renderer and UI changes + 1.19-pre1 support
Minecraft 1.19 support:
- Since 1.19-pre1, LWJGL 3.3.1 is used. However, LWJGL 3.2.3 still works with it, at least for this Minecraft release.
- Added a hack to skip calling to ObjC codes (skipped an asset file to skip setting the icon)
- JNA version replacing: now only change to 5.8.0 if version < 5.8.0

Internal changes:
- Cleanup: moved global functions to a new place
- Handle demo user correctly: actually authenticate the game with demo's access token and use the Xbox gamertag as the username
- Start moving strings to Localizable.strings (WIP)
- Re-wrote the Microsoft authentication and account management to Objective-C
- Assets downloading: added a tiny sleep call so that the UI won’t be frozen when too many tasks are executed at the same time

Renderers changes
- gl4es: `init_constructor` is now enabled, therefore moved the preload part to before `eglInitialize` (or EGL will be de-init after gl4es's hardware test).
- gl4es-extra (aka holy gl4es 1.1.4) is now used to replace the regular gl4es. This fixes VBO issue on version < 1.13 and some extra stuff. https://github.com/PojavLauncherTeam/gl4es-114-extra/commit/d6cf5c4
- Removed gl4es 1.1.5 and `Disable gl4es shaderconv` as it's unnecessary for now
- Removed vgpu, as it requires some missing extensions when come to shaders

User interface:
- The account selection list now displays the skin head (or the Xbox gamerpic if demo) and the account type
2022-05-22 11:31:14 +07:00