This is not yet finished, there are 3 main things left
- Make sure everything works
- (Assets) download old structure
- Cleanup
What are implemented?
- Downloading file is handled with AFNetworking
- SHA1 validation, can be turned off in Preferences
- inheritsFrom support (need testing)
- Downloading assets with 20 jobs parallel
Known issue
- Assets SHA1 validating freezes the UI
Additional things
- [Custom controls] Dynamic position error is now handled instead of just crashes
- [Custom controls] The editor animation is now changed to fade in/out (for now, later might change)
- VGPU renderer is now made hidden, since it's too limited on iOS, removal planned
- [Code cleanup] Use NSDictionary instead of a set of fields for renderer list; Fix wrong field name.
- Some more stuff...
- Input cursor movement seems too fast, attempt to reduce it by setting larger font size in the hidden text field.
- latestlog.txt doesn't log in 1.12+ since Log4j patch. Fixed by adding some config lines.
- Makefile: building is broken when run make from a path with space(s). Fixed by handling spaces with backslashes.
- text2speech is not overridden properly. Fixed by excluding it from download list and adding launcher.jar itself to the classpath.
- XML log output in < 1.12 since Log4j patch. Fixed by using our own configuration file.
Some more changes:
- Commented out a debug line in LWJGLX
- Fix a typo.
- JavaLauncher: use (ObjC)BOOL instead of (std)bool.
This option allows the launcher to restart itself before launching the
game, therefore all changes are applied such as JVM Arguments and Java
version. The restart mechanism doesn't always work, so a toggle is
here for now.
This took so long since there was a failed attempt in unloading and
reloading JVM to support Forge 1.17.x. Next attempt would be rewrite
everything to Objective-C and move the JVM entry point to the start of
the game.
- Fixes#272
- Replaced MGLLayer with EGL calls
- Re-implemented Zink renderer to work with new Renderer selection system (currently hidden due to unfinished)
- Replace MGLKView with UIView + MGLLayer. Attempt to fix crash at "[MGLKView initWithFrame]". Known issue: hotbar offset is a bit wrong when scale ≠ 100%
- Cleanup some unused files.
- Added Caciocavallo (libawt_xawt stubs) support library.
- Added support lauching Minecraft 1.5.2 and older (requires latest
JRE8 build)
- [Custom controls] Implemented opacity property.
- Version info is now updated through macro instead of `sed` command.
- [Custom controls] Removed control size limit, prepare custom controls
screen.
- [Jailed] Use directory as home instead of
- [Preference] Added "button scale"
- [Preferences] Moved into launcher_preferences.plist