- Finish joystick view
+ Finish forward lock
+ When in menu, oystick can be used to move the virtual mouse
- Finish conditonal visibility
- Replace Make Default with Load
News
- Added text input support for jar launcher.
- Updated MoltenVK to https://github.com/KhronosGroup/MoltenVK/commit/d880f4c
Internal changes
- Added more handling cases to avoid missing call to pojav_initOpenGL()
- Moved custom control’s global functions and properties to ControlLayout.
- Moved dylib framework outside its folder, as it’s not necessary to be bundled in framework.
- Reusing custom controls to produce flexible buttons in jar launcher, which might be extended in the future.
Fixes
- Multistage text input (Japanese, Chinese, etc) should now work again.
- Pointer lock should now function properly again.
- Updated README.md to reflect current stuff
When Cr4shed crash handler is on, chaining to it will eventually crash
instead of returning so that JVM can continue perform dump. For now,
signal handlers are reset to default.
abort() is now caught and shown in the launcher.
Temporarily disabled safe area when windowed, until I can properly set
it up, in order to workaround buttons going out of bounds.
It's slowly getting too big, so I have to split, module-like organized.
- Category LogView (Log output, just added)
- Category Navigation (drawer menu)
- TrackedTextField
- Controller: implement ticking, swapped thumbstick mapping to match
common usage
- External mouse should continue sending move while mouse button is
being held
- Tweak touch scroll velocity division to 100
Makefile: fix path
Moved GameSurfaceView to a separate class
Renamed MinecraftDownloader to MinecraftResourceUtils
Fix: Some versions fails because GLFW_CLIENT_API is not set
* Multitouch handling, allows one of these actions below to work with
moving camera at the same time.
- Switching hotbar slot; might not work properly
- Destroying block (left mouse button) with another finger
long-pressed (without pressing the PRI button)
- Right mouse trigger with another finger tapped onto the screen
(without pressing the SEC button); not working properly yet
* Sub-pixel cursor support; not yet checked
* Move control loaders to CustomControlsUtils.m
* WIP Drawer support (currently broken)
Also, updated MetalANGLE for helping debug stuff on crash.
* temp
* ControlDrawer: free orientation
* Avoid scrolling the hotbar in grab mode
* Popover: fix the frame inside the arrow
* Changes
- Attempt to allow Microsoft login when offline.
- Custom controls: drawer and sub-buttons are now visible.
- Pickers in Preferences: pre-select at the saved index.
* Bump version code to 4, hide sub-button by default
* Fix text trucanting
* impl scroll buttons, rewrite some parts to objc
* Virtual mouse implementation
Also, possible fix for popover crashes on iPad
Exception type: NSInternalInconsistencyException
> Reason: Tried to set <UIBarButtonItem: 0x10fee5660> menuOnTouchDown
menu=0x2810dce10 image=<UIImage:0x280149050 symbol(system:
ellipsis.circle) {20, 19} baseline=3.5,contentInsets={1, 1.5, 1,
1.5},alignmentRectInsets={-0.5, 0, -0.5, 0}
config=<traits=(UserInterfaceIdiom = Pad, DisplayScale = 2,
DisplayGamut = sRGB, HorizontalSizeClass = Regular, VerticalSizeClass
= Regular, UserInterfaceStyle = Dark, UserInterfaceLayoutDirection =
LTR, PreferredContentSizeCategory = L, AccessibilityContrast =
Normal)>> as sourceView of
<_UIAlertControllerActionSheetRegularPresentationController:
0x12043f5a0>, even though it is not a kind of UIView.
Co-authored-by: Duy Tran Khanh <[email protected]>
- libpojavexec.dylib is now PojavCore.framework.
- More changes for Zink renderer. Note that Mesa 21.0 is included instead of 21.2.1 due to the new version seems to be broken, only display glClearColor.
- Fixes#272
- Replaced MGLLayer with EGL calls
- Re-implemented Zink renderer to work with new Renderer selection system (currently hidden due to unfinished)
- Replace MGLKView with UIView + MGLLayer. Attempt to fix crash at "[MGLKView initWithFrame]". Known issue: hotbar offset is a bit wrong when scale ≠ 100%
- Cleanup some unused files.
- Added a check to prevent attempt to launch 1.17+ with Java 8.
- Added an option to disable gl4es shaderconv in order to let ANGLE
processes them directly. This option lets Minecraft 1.17+ work
without the patch resource pack, OptiFine works aswell :)
- Changing renderer library no longer requires restart the launcher.
- Fixed some alert dialogs not displaying.
- PList default values are now set every time it loads.