This is caused by a missing function in our class loader.
Error:
System class loader does not define the
appendToClassPathForInstrumentation method
Unable to add
/Applications/PojavLauncher.app/libs/arc_dns_injector.jar to system
class path - the system class loader does not define the
appendToClassPathForInstrumentation method or the method failed
FATAL ERROR in native method: processing of -javaagent failed,
appending to system class path failed
Might aswell add an option to optionally use this instead of the system
color picker on iOS 14+. Used library: Alderis
Other changes
- [Custom controls] The editor is now fullscreen due to the
presentation of the color picker.
- Fixes scroll wheel input is always int
- Input cursor movement seems too fast, attempt to reduce it by setting larger font size in the hidden text field.
- latestlog.txt doesn't log in 1.12+ since Log4j patch. Fixed by adding some config lines.
- Makefile: building is broken when run make from a path with space(s). Fixed by handling spaces with backslashes.
- text2speech is not overridden properly. Fixed by excluding it from download list and adding launcher.jar itself to the classpath.
- XML log output in < 1.12 since Log4j patch. Fixed by using our own configuration file.
Some more changes:
- Commented out a debug line in LWJGLX
- Fix a typo.
- JavaLauncher: use (ObjC)BOOL instead of (std)bool.
New class: TrackedTextField. This class keeps track of the pointer in the text field. The hidden text field now has 40 placeholder spaces and the pointer is placed at the middle. When typing, placeholder spaces won't get removed as before. Autocorrect seem to be broken a bit for now.
Additional changes:
- Added missing GLFW functions (array version of other functions)
- Hotbar handling: doubled barWidth and barHeight
Bug fix:
- Touching onto the hotbar breaks the handling of on-screen tap/long-press gestures
* Keyboard input: KeyboardInput.m
- Requires iOS 13.4. Used pressesBegan and pressesEnded.
- Not all keys are handled, these will be handled later.
* Mouse input
- Requires iOS 13.0 for hovering. Used UIHoverGestureRecognizer.
- Requires iOS 14.0 for L/R mouse buttons and scroll handling. Used GCMouse for now. We will use iOS 13.4(?)'s API later.
- Pointer lock is not yet handled.
These above apply to iPadOS aswell, not sure about tvOS. iPhone users need to disable "Perform Touch Gestures" in the AssistiveTouch Accessibility settings in order to get the pointer hovering to work.
* Cleanups
- Use asprintf instead of sprintf when possible
- CallbackBridge functions: removed unnecessary JNI fields.
- Condition cleanup (managing virtual mouse position).
Unable to insert id=null
java.lang.NoSuchFieldException: id
at java.lang.Class.getDeclaredField(Class.java:2070)
at net.kdt.pojavlaunch.Tools.insertSafety(Tools.java:544)
at net.kdt.pojavlaunch.Tools.getVersionInfo(Tools.java:466)
at net.kdt.pojavlaunch.PLaunchApp.launchMinecraft(PLaunchApp.java:61)
at
net.kdt.pojavlaunch.uikit.UIKit.callback_SurfaceViewController_launchMi
necraft(UIKit.java:104)
at net.kdt.pojavlaunch.uikit.UIKit.launchUI(Native Method)
at net.kdt.pojavlaunch.PLaunchApp.main(PLaunchApp.java:40)
This option allows the launcher to restart itself before launching the
game, therefore all changes are applied such as JVM Arguments and Java
version. The restart mechanism doesn't always work, so a toggle is
here for now.
Sign in with a Microsoft account that doesn't own the game, demo_user will be made. This is very much WIP as my iPhone 7 doesn't feel like launching PojavLauncher.
* Multitouch handling, allows one of these actions below to work with
moving camera at the same time.
- Switching hotbar slot; might not work properly
- Destroying block (left mouse button) with another finger
long-pressed (without pressing the PRI button)
- Right mouse trigger with another finger tapped onto the screen
(without pressing the SEC button); not working properly yet
* Sub-pixel cursor support; not yet checked
* Move control loaders to CustomControlsUtils.m
* WIP Drawer support (currently broken)
Also, updated MetalANGLE for helping debug stuff on crash.
* temp
* ControlDrawer: free orientation
* Avoid scrolling the hotbar in grab mode
* Popover: fix the frame inside the arrow
* Changes
- Attempt to allow Microsoft login when offline.
- Custom controls: drawer and sub-buttons are now visible.
- Pickers in Preferences: pre-select at the saved index.
* Bump version code to 4, hide sub-button by default
* Fix text trucanting
* impl scroll buttons, rewrite some parts to objc
* Virtual mouse implementation
Also, possible fix for popover crashes on iPad
Exception type: NSInternalInconsistencyException
> Reason: Tried to set <UIBarButtonItem: 0x10fee5660> menuOnTouchDown
menu=0x2810dce10 image=<UIImage:0x280149050 symbol(system:
ellipsis.circle) {20, 19} baseline=3.5,contentInsets={1, 1.5, 1,
1.5},alignmentRectInsets={-0.5, 0, -0.5, 0}
config=<traits=(UserInterfaceIdiom = Pad, DisplayScale = 2,
DisplayGamut = sRGB, HorizontalSizeClass = Regular, VerticalSizeClass
= Regular, UserInterfaceStyle = Dark, UserInterfaceLayoutDirection =
LTR, PreferredContentSizeCategory = L, AccessibilityContrast =
Normal)>> as sourceView of
<_UIAlertControllerActionSheetRegularPresentationController:
0x12043f5a0>, even though it is not a kind of UIView.
Co-authored-by: Duy Tran Khanh <[email protected]>
This took so long since there was a failed attempt in unloading and
reloading JVM to support Forge 1.17.x. Next attempt would be rewrite
everything to Objective-C and move the JVM entry point to the start of
the game.
- libpojavexec.dylib is now PojavCore.framework.
- More changes for Zink renderer. Note that Mesa 21.0 is included instead of 21.2.1 due to the new version seems to be broken, only display glClearColor.
- Fixes#272
- Replaced MGLLayer with EGL calls
- Re-implemented Zink renderer to work with new Renderer selection system (currently hidden due to unfinished)
- now stores the minecraft directory in .pojavlauncher/instances/default
- configurable straight from the preferences
- migrates your existing minecraft folder to instances/default
- moves L/AS/m from Documents/ to .pojavlauncher/
- changes home directory to .pojavlauncher/
- automatically switches the L/AS/m symlink based on the current instance
- accounts stay the same between instances
- Replace MGLKView with UIView + MGLLayer. Attempt to fix crash at "[MGLKView initWithFrame]". Known issue: hotbar offset is a bit wrong when scale ≠ 100%
- Cleanup some unused files.
- Avoid printing "Session ID". Several Minecraft versions do that.
- Fixes Minecraft 1.13 snapshot due to the usage of LWJGL functions from an older version.
- Minecraft's built in Fullscreen Resolution scaler is available now, but not working properly.
- Regal internal changes (still fail at )
- Added a check to prevent attempt to launch 1.17+ with Java 8.
- Added an option to disable gl4es shaderconv in order to let ANGLE
processes them directly. This option lets Minecraft 1.17+ work
without the patch resource pack, OptiFine works aswell :)
- Changing renderer library no longer requires restart the launcher.
- Fixed some alert dialogs not displaying.
- PList default values are now set every time it loads.
- Added Caciocavallo (libawt_xawt stubs) support library.
- Added support lauching Minecraft 1.5.2 and older (requires latest
JRE8 build)
- [Custom controls] Implemented opacity property.
- Version info is now updated through macro instead of `sed` command.