- Rewrote LauncherPreferences -> PLPreferences
+ Now the file layout is the same as UI layout
+ (get/set)Preference are replaced with corresponding get/set types + Getting/setting is now done through keyPath instead of manually iterating over subdictionaries.
+ Implemented an isolation layer, allowing an instance to have its own settings. This is off by default
- Implemented launcher_profiles
+ Added Profile manager that can be accessed from the sidebar
+ Moved "Game directory (instances)" to this screen
+ Replaced version selector with profile selector. Version selector is moved into profile editor.
- Other changes
+ Cleanup code by using NSPredicate instead of huge for loops
+ Titles in settings are made multilined
+ Controller config: replaced bar button items with localized ones
Due to how large the changes are, this is committed directly to the mainline branch. Bugs are expected to be found (although I did enough tests for this locally)
- Change setNeedsUpdateOfPrefersPointerLocked logic to hopefully fix
issues with mouse not recognizing on iPhones
- Change reloadVersionList logic to load Installed version list
instantly at startup
- Enable game's CALayer opaque and drawsAsynchronously to improve
rendering performance
- Handle natives_directory variable for legacy modded versions
- Set LD_LIBRARY_PATH to silent Caciocavallo NPE error in locating
Android-only code
- Tapping Play when no version selected will now bring up the version
picker instead of doing nothing
Makefile: fix path
Moved GameSurfaceView to a separate class
Renamed MinecraftDownloader to MinecraftResourceUtils
Fix: Some versions fails because GLFW_CLIENT_API is not set