This does not require a compatibility layer (Darling) nor a toolchain
(Theos). Instead, clang and lld from Linux distribution is used with
iOS SDK to compile the natives part (C/Objective-C). Of course, this
also allows compiling on Android with Termux or Windows with WSL.
- [Internal] Changed how setting current viewController work
- [Internal] Correct 018e46a: avoid duplicating code
- [Internal] Saving JSON now uses NSData to write directly
- Correct a check of the Launch .jar option
- Set the AWT window size for the game