Previously, tokens were saved in json under plain text, making it
insecure. Now, they are stored in iOS's keychian with the hope of
making it more secure.
- Rewrote LauncherPreferences -> PLPreferences
+ Now the file layout is the same as UI layout
+ (get/set)Preference are replaced with corresponding get/set types + Getting/setting is now done through keyPath instead of manually iterating over subdictionaries.
+ Implemented an isolation layer, allowing an instance to have its own settings. This is off by default
- Implemented launcher_profiles
+ Added Profile manager that can be accessed from the sidebar
+ Moved "Game directory (instances)" to this screen
+ Replaced version selector with profile selector. Version selector is moved into profile editor.
- Other changes
+ Cleanup code by using NSPredicate instead of huge for loops
+ Titles in settings are made multilined
+ Controller config: replaced bar button items with localized ones
Due to how large the changes are, this is committed directly to the mainline branch. Bugs are expected to be found (although I did enough tests for this locally)
* Feat: external runtime manager
Currently missing: mmap hook
* we're past this ui todo
* feat: Bypass Library Validation (untested)
This bypass works because of JIT enabled, so the process can patch
anything loaded in the memory. Unsigned dylib works with JIT too.
* Fix `could not get real path` on iOS 14.x
iOS 15+ is untested, it may need patching in dyld instead of libSystem
* Make redirectFunction syscall-friendly
Replaced builtin_mprotect and vm_protect with a simple syscall to
_kernelrpc_mach_vm_protect_trap
* Add dyld hook back for iOS 15+, auto symlink xawt lib
* Cleanup Tools.java:showError+comments
Use System.exit(1) to drop to Game Exited screen instead of presenting
alert dialog on exception handled.
* Patch both to bypass codesigning at best
* Proper way of ignoring SIGBUS during patch
Turns out other background thread might also be calling inside dirty
page, so let's SIG_IGN them all until page permission is back to RX.
* Feat(install jar): auto detect java version
Rename Default version to Preferred version to match the behavior or
Install .jar detection: only override if selected version > required
version.
Add UnzipKit just to check jar file
Refactor(showDialog): remove viewController parameter, now use its own
ViewController to present.
* Feat: update LWJGL to 3.3.1
(tinygl4angle) add alias for GL_KHR_debug functions
Include nanovg for OneConfig mod
Move all LWJGLX classes to lwjgl3 repo
Set org.lwjgl.util.NoChecks=true to improve performance
* Fix: Forge 1.20 crashes (wrong artifact path)
Now use json-provided artifact path instead of generating one
Make lwjgl fat jar again
* Fix: handle null library artifact
* Fix: fatal glfw callback cleanup
* Build: fix copying LWJGL libraries
* Perf: set default settings
* Fix: incorrect SolClient useStackQueue check
* Feat: builtin runtime installer
Refactor parts of LauncherNavigationController.m
Workaround(LogView): disable animation on update to mitigate overload
* Fix: random game directory failures
This is caused by having current working directory unchanged after
re-making symlink.
* Fixes: TL-style artifact, update arc_dns_injector
Change pojavInit names
* Fix: 1.13+ isUseStackQueueCall check
* Build: update liblwjgl.dylib in attempt to fix ffi_closure_alloc
* Fix and improvements to the logger
- Dynamically get stdout/stderr fileno instead of fixed value
- Improve file migration logging
- Improve dyld bypass logging
* Fix(pickers): file permission issue
---------
Co-authored-by: Duy Tran Khanh <[email protected]>
This commit fixes#568: unexpected parameter "&state=" in "code"
parameter
M.C103_BAY.2.XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX&state=XXXXXXXXXXX
Another change includes a fix for not explicitly showing MSA error
message (also see #568)
- The account selector now has Add Account item
- Last selected account is kept
- Account token refreshment is done on startup and on select if need
- Moved JIT status to LauncherMenuViewController's toolbar
- Primary View Controller is now LauncherSplitViewController
- More unmentioned(?), see diff.
UISplitViewController is being used to create split menu.
Currently, autolayout is not yet done.
Added account switcher to the split view.
Fixes:
- auth_session parameter for legacy Minecraft versions
- Updating self.view background color is now automated by
UIColor.systemBackgroundColor
Minecraft 1.19 support:
- Since 1.19-pre1, LWJGL 3.3.1 is used. However, LWJGL 3.2.3 still works with it, at least for this Minecraft release.
- Added a hack to skip calling to ObjC codes (skipped an asset file to skip setting the icon)
- JNA version replacing: now only change to 5.8.0 if version < 5.8.0
Internal changes:
- Cleanup: moved global functions to a new place
- Handle demo user correctly: actually authenticate the game with demo's access token and use the Xbox gamertag as the username
- Start moving strings to Localizable.strings (WIP)
- Re-wrote the Microsoft authentication and account management to Objective-C
- Assets downloading: added a tiny sleep call so that the UI won’t be frozen when too many tasks are executed at the same time
Renderers changes
- gl4es: `init_constructor` is now enabled, therefore moved the preload part to before `eglInitialize` (or EGL will be de-init after gl4es's hardware test).
- gl4es-extra (aka holy gl4es 1.1.4) is now used to replace the regular gl4es. This fixes VBO issue on version < 1.13 and some extra stuff. https://github.com/PojavLauncherTeam/gl4es-114-extra/commit/d6cf5c4
- Removed gl4es 1.1.5 and `Disable gl4es shaderconv` as it's unnecessary for now
- Removed vgpu, as it requires some missing extensions when come to shaders
User interface:
- The account selection list now displays the skin head (or the Xbox gamerpic if demo) and the account type