- Rewrote LauncherPreferences -> PLPreferences
+ Now the file layout is the same as UI layout
+ (get/set)Preference are replaced with corresponding get/set types + Getting/setting is now done through keyPath instead of manually iterating over subdictionaries.
+ Implemented an isolation layer, allowing an instance to have its own settings. This is off by default
- Implemented launcher_profiles
+ Added Profile manager that can be accessed from the sidebar
+ Moved "Game directory (instances)" to this screen
+ Replaced version selector with profile selector. Version selector is moved into profile editor.
- Other changes
+ Cleanup code by using NSPredicate instead of huge for loops
+ Titles in settings are made multilined
+ Controller config: replaced bar button items with localized ones
Due to how large the changes are, this is committed directly to the mainline branch. Bugs are expected to be found (although I did enough tests for this locally)
* Feat: external runtime manager
Currently missing: mmap hook
* we're past this ui todo
* feat: Bypass Library Validation (untested)
This bypass works because of JIT enabled, so the process can patch
anything loaded in the memory. Unsigned dylib works with JIT too.
* Fix `could not get real path` on iOS 14.x
iOS 15+ is untested, it may need patching in dyld instead of libSystem
* Make redirectFunction syscall-friendly
Replaced builtin_mprotect and vm_protect with a simple syscall to
_kernelrpc_mach_vm_protect_trap
* Add dyld hook back for iOS 15+, auto symlink xawt lib
* Cleanup Tools.java:showError+comments
Use System.exit(1) to drop to Game Exited screen instead of presenting
alert dialog on exception handled.
* Patch both to bypass codesigning at best
* Proper way of ignoring SIGBUS during patch
Turns out other background thread might also be calling inside dirty
page, so let's SIG_IGN them all until page permission is back to RX.
* Feat(install jar): auto detect java version
Rename Default version to Preferred version to match the behavior or
Install .jar detection: only override if selected version > required
version.
Add UnzipKit just to check jar file
Refactor(showDialog): remove viewController parameter, now use its own
ViewController to present.
* Feat: update LWJGL to 3.3.1
(tinygl4angle) add alias for GL_KHR_debug functions
Include nanovg for OneConfig mod
Move all LWJGLX classes to lwjgl3 repo
Set org.lwjgl.util.NoChecks=true to improve performance
* Fix: Forge 1.20 crashes (wrong artifact path)
Now use json-provided artifact path instead of generating one
Make lwjgl fat jar again
* Fix: handle null library artifact
* Fix: fatal glfw callback cleanup
* Build: fix copying LWJGL libraries
* Perf: set default settings
* Fix: incorrect SolClient useStackQueue check
* Feat: builtin runtime installer
Refactor parts of LauncherNavigationController.m
Workaround(LogView): disable animation on update to mitigate overload
* Fix: random game directory failures
This is caused by having current working directory unchanged after
re-making symlink.
* Fixes: TL-style artifact, update arc_dns_injector
Change pojavInit names
* Fix: 1.13+ isUseStackQueueCall check
* Build: update liblwjgl.dylib in attempt to fix ffi_closure_alloc
* Fix and improvements to the logger
- Dynamically get stdout/stderr fileno instead of fixed value
- Improve file migration logging
- Improve dyld bypass logging
* Fix(pickers): file permission issue
---------
Co-authored-by: Duy Tran Khanh <[email protected]>
Apple's NSExpression doesn't come with those functions by default,
while exp4j's ExpressionBuilder do. This commit adds missing functions
to fix certain controls fail to load.
Rewrite the control safe area system:
- Use UIEdgeInsets instead of CGRect (breaking change!)
- Auto change depending on orientation (not really consistent yet)
The safe area is reset to reflect this breaking change.
- First changes for tvOS (very WIP) this will be a challenge to use
remote storage as ATV doesn't allow persistent storage (at least
without jailbreak). Low priority for now.
- Change regLog, debugLog to NSLog, NSDebugLog
- Rewrite most of JavaLauncher.m to ObjC
- Update README.md
- The account selector now has Add Account item
- Last selected account is kept
- Account token refreshment is done on startup and on select if need
- Moved JIT status to LauncherMenuViewController's toolbar
- Primary View Controller is now LauncherSplitViewController
- More unmentioned(?), see diff.
This commit should fix its core issue, so the workaround is removed.
For a while, UITextField variable was named `inputView`, which is same
as the name UIKit used to query custom input view. It was not until
recently that the crash started occurring on my device.
Other fixes (for LogView):
- Line indentation in SurfaceViewController+LogView.m:214
- Navigation bar size: now call sizeToFit
Changes:
- Decreased multithreaded download max threads to 10
- Moved launcher buttons to match Android UI
- Moved UIKit hooking code to separate file
- The Launcher tab is now marked as under construction.
- Updated README.md to avoid confusion between self-JIT and auto-JIT.
New settings section: UI debugging
- Unlock iPadOS UI: allow iPhone users to unlock every iPadOS-only
features (floating keyboard, popover alert, sheet-styled view
controllers, etc.)
- Show layout bounds, like the one in Android's developer setting
- Show layout overlapping
Fixes:
- App container data is not shown in the Files app due to
`no-container` entitlement, replaced it with `no-sandbox`.
- Ignore jinput-platform libraries to avoid download error
- Multithreaded assets download breaks
- `Send your logs` crashes on iPadOS