The official JitStreamer servers were shut down a few months ago, and we haven't seen any reports of users self-hosting it due to the complicated setup required. Viable alternatives are AltJit, SideJit, and Jitterbug (just to name a few.)
- Rewrote LauncherPreferences -> PLPreferences
+ Now the file layout is the same as UI layout
+ (get/set)Preference are replaced with corresponding get/set types + Getting/setting is now done through keyPath instead of manually iterating over subdictionaries.
+ Implemented an isolation layer, allowing an instance to have its own settings. This is off by default
- Implemented launcher_profiles
+ Added Profile manager that can be accessed from the sidebar
+ Moved "Game directory (instances)" to this screen
+ Replaced version selector with profile selector. Version selector is moved into profile editor.
- Other changes
+ Cleanup code by using NSPredicate instead of huge for loops
+ Titles in settings are made multilined
+ Controller config: replaced bar button items with localized ones
Due to how large the changes are, this is committed directly to the mainline branch. Bugs are expected to be found (although I did enough tests for this locally)
* Feat: external runtime manager
Currently missing: mmap hook
* we're past this ui todo
* feat: Bypass Library Validation (untested)
This bypass works because of JIT enabled, so the process can patch
anything loaded in the memory. Unsigned dylib works with JIT too.
* Fix `could not get real path` on iOS 14.x
iOS 15+ is untested, it may need patching in dyld instead of libSystem
* Make redirectFunction syscall-friendly
Replaced builtin_mprotect and vm_protect with a simple syscall to
_kernelrpc_mach_vm_protect_trap
* Add dyld hook back for iOS 15+, auto symlink xawt lib
* Cleanup Tools.java:showError+comments
Use System.exit(1) to drop to Game Exited screen instead of presenting
alert dialog on exception handled.
* Patch both to bypass codesigning at best
* Proper way of ignoring SIGBUS during patch
Turns out other background thread might also be calling inside dirty
page, so let's SIG_IGN them all until page permission is back to RX.
* Feat(install jar): auto detect java version
Rename Default version to Preferred version to match the behavior or
Install .jar detection: only override if selected version > required
version.
Add UnzipKit just to check jar file
Refactor(showDialog): remove viewController parameter, now use its own
ViewController to present.
* Feat: update LWJGL to 3.3.1
(tinygl4angle) add alias for GL_KHR_debug functions
Include nanovg for OneConfig mod
Move all LWJGLX classes to lwjgl3 repo
Set org.lwjgl.util.NoChecks=true to improve performance
* Fix: Forge 1.20 crashes (wrong artifact path)
Now use json-provided artifact path instead of generating one
Make lwjgl fat jar again
* Fix: handle null library artifact
* Fix: fatal glfw callback cleanup
* Build: fix copying LWJGL libraries
* Perf: set default settings
* Fix: incorrect SolClient useStackQueue check
* Feat: builtin runtime installer
Refactor parts of LauncherNavigationController.m
Workaround(LogView): disable animation on update to mitigate overload
* Fix: random game directory failures
This is caused by having current working directory unchanged after
re-making symlink.
* Fixes: TL-style artifact, update arc_dns_injector
Change pojavInit names
* Fix: 1.13+ isUseStackQueueCall check
* Build: update liblwjgl.dylib in attempt to fix ffi_closure_alloc
* Fix and improvements to the logger
- Dynamically get stdout/stderr fileno instead of fixed value
- Improve file migration logging
- Improve dyld bypass logging
* Fix(pickers): file permission issue
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Co-authored-by: Duy Tran Khanh <[email protected]>
- Cleanup unused parts
- Cleanup complicated dictionary constructions
- Fix lag spikes during scrolling in this screen
Allow audio settings to be changed ingame
Same keycode names as the on-screen editor to make it easier to identify the possible values. Xbox and PlayStation button names for familiarity. Saving configs handled by the Save and Exit buttons on the navigation bar.
Currently known issues:
- may be jumpy when cells reload or load onto the screen
- loading a new configuration file does not update the value of the cells
- loading a new configuration file does not update the "Controller configurator" item in the main Settings window
- both of these are solved by closing and reopening the view controller for now
- Move controller init code to a file for the controller configurator code I'm working on locally
- Add option to limit framerate to 60FPS on ProMotion-enabled displays
Also change "Minecraft game directory" to just "Game directory". Reduce output of reloadVersionList to just localized description.
This does require the modals to have dismissModalViewController() defined in their classes, not really an issue since all view controllers will be custom classes anyway.
There is a bug in this where the text can become "sticky" and stay the same when rotating if the sidebar is opened but no rows are selected (meaning that the app just finished launching and LauncherNewsViewController is still presented by LauncherNavigationController.) More needs to be done to fix this little bug, however it does not hinder the usability of the account button or anything else in the launcher so I'm pushing it now to fix later.
Basically consists of pushing the LauncherNewsViewController from LauncherNavigationController when the app first starts up, and setting the navigation bar items from the LNVC class. This commit also moves the account button to the right of the bar, removes the profile name outside of the list view, and does not appear on the Settings view. Removes the hidden sidebar option in favor of always hidden. Moves PID to the bottom of the General section footer. Tested on my iPad Pro (12.9-inch, 2nd generation), iPhone 14 Pro Max, iPhone 6s Plus, and iPhone SE (1st generation) over a grueling week of staring at code and banging my head against a wall. I'm going to bed now.
* Merge 'main' into 'slim-building' (#493)
* Remove java-16-openjdk from environmentFailsafes()
Versions that use 16 can use 17 as well. Instead of wasting storage and installing both, use just 17 instead.
* Jailbreak JIT fixes
- palera1n detection
- enable JIT if jailbreak bit is set
* github.dev moment
Fix syntax error
* README changes
* Requirements + tvOS things
* Produce a "slimmed" build
Slimmed builds only include the Java 8 runtime, meaning only 1.16.5 and lower can be played. Made for those tight on storage or only using older versions.
* Move zip around
* No need for the * glob
* Escape globs
* --exclude instead of -x
I literally have no idea what's going on, this probably won't fix it
* Payload
* bruh
Since users have no access to the demo instance, this option is added
to make it possible to clean up it in case it is not needed anymore,
such as after buying Minecraft.
The following changes apply for iOS 13.7 and below.
* Actually, a fake toolbar view is added on top of the real one, in
order for subviews (the version picker and the play button) to receive
user interaction properly
* Tweaked Split behavior to fix another dead-locked sidebar issue
* The toggle of hiding sidebar is now available
- First changes for tvOS (very WIP) this will be a challenge to use
remote storage as ATV doesn't allow persistent storage (at least
without jailbreak). Low priority for now.
- Change regLog, debugLog to NSLog, NSDebugLog
- Rewrite most of JavaLauncher.m to ObjC
- Update README.md
This allows home indicator to be hidden again, usually useful for users
who play with external controlling device without having to use Guided
Access.
Changed icon of some settings.
Home indicator, status bar and screen edge lock is now based on side
menu visibility.