Get Minecraft 1.17.1 to work

This commit is contained in:
Duy Tran Khanh committed 2021-07-07 07:55:41 +07:00
1 parent 43cc6beb56
commit f76c91f1a9
1 file changed
+88
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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.glfw;
import org.lwjgl.system.*;
import static org.lwjgl.system.APIUtil.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
/** Native bindings to the GLFW library's Cocoa native access functions. */
public class GLFWNativeCocoa {
/** Contains the function pointers loaded from {@code GLFW.getLibrary()}. */
public static final class Functions {
private Functions() {}
/** Function address. */
/*
public static final long
GetCocoaMonitor = apiGetFunctionAddress(GLFW.getLibrary(), "glfwGetCocoaMonitor"),
GetCocoaWindow = apiGetFunctionAddress(GLFW.getLibrary(), "glfwGetCocoaWindow");
*/
}
protected GLFWNativeCocoa() {
throw new UnsupportedOperationException();
}
// --- [ glfwGetCocoaMonitor ] ---
/**
* Returns the {@code CGDirectDisplayID} of the specified monitor.
*
* <p>Note: This function may be called from any thread. Access is not synchronized.</p>
*
* @param monitor the GLFW monitor
*
* @return The {@code CGDirectDisplayID} of the specified monitor, or {@code kCGNullDirectDisplay} if an error occurred.
*
* @since version 3.1
*/
@NativeType("CGDirectDisplayID")
public static int glfwGetCocoaMonitor(@NativeType("GLFWmonitor *") long monitor) {
/*
long __functionAddress = Functions.GetCocoaMonitor;
if (CHECKS) {
check(monitor);
}
return invokePI(monitor, __functionAddress);
*/
return 1;
}
// --- [ glfwGetCocoaWindow ] ---
/**
* Returns the {@code NSWindow} of the specified GLFW window.
*
* <p>Note: This function may be called from any thread. Access is not synchronized.</p>
*
* @param window the GLFW window
*
* @return The {@code NSWindow} of the specified window, or nil if an error occurred.
*
* @since version 3.0
*/
@NativeType("id")
public static long glfwGetCocoaWindow(@NativeType("GLFWwindow *") long window) {
/*
long __functionAddress = Functions.GetCocoaWindow;
if (CHECKS) {
check(window);
}
return invokePP(window, __functionAddress);
*/
// return NULL instead to skip calling to NSWindow stuff, accroding to decompiling MC source code
return 0l;
}
}