Draft (doesn't work now): MGL renderer
This is currently only for debugging purpose
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@@ -17,7 +17,7 @@ import org.lwjgl.*;
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import org.lwjgl.system.*;
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import org.lwjgl.system.macosx.*;
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import static org.lwjgl.opengl.GL20.*;
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import static org.lwjgl.opengl.GL46.*;
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import static org.lwjgl.system.APIUtil.*;
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import static org.lwjgl.system.Checks.*;
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import static org.lwjgl.system.JNI.*;
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@@ -804,6 +804,11 @@ public class GLFW
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return invokeP(__functionAddress);
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}
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public static void nglfwGetFramebufferSize(@NativeType("GLFWwindow *") long window, @Nullable @NativeType("int *") long width, @Nullable @NativeType("int *") long height) {
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memPutInt(width, internalGetWindow(window).width);
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memPutInt(height, internalGetWindow(window).height);
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}
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public static void glfwGetFramebufferSize(@NativeType("GLFWwindow *") long window, @Nullable @NativeType("int *") IntBuffer width, @Nullable @NativeType("int *") IntBuffer height) {
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if (CHECKS) {
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checkSafe(width, 1);
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