PojavCore is now inside the main executable
This took so long since there was a failed attempt in unloading and reloading JVM to support Forge 1.17.x. Next attempt would be rewrite everything to Objective-C and move the JVM entry point to the start of the game.
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@@ -35,7 +35,7 @@ public class CallbackBridge {
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// TODO send grab state event to Android
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static {
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System.load(System.getenv("BUNDLE_PATH") + "/Frameworks/PojavCore.framework/PojavCore");
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System.load(System.getenv("BUNDLE_PATH") + "/PojavLauncher");
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INPUT_DEBUG_ENABLED = Boolean.parseBoolean(System.getProperty("glfwstub.debugInput", "false"));
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}
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@@ -501,7 +501,7 @@ public class GLFW
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public static long mainContext = 0;
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static {
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try {
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System.load(System.getenv("BUNDLE_PATH") + "/Frameworks/PojavCore.framework/PojavCore");
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System.load(System.getenv("BUNDLE_PATH") + "/PojavLauncher");
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} catch (UnsatisfiedLinkError e) {
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e.printStackTrace();
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}
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