Added missing classes for b1.7 works
Requires a X11 server in order to play 1.6.2 and older, also need toggle fullscreen (later)
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@@ -0,0 +1,290 @@
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/*
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* Copyright (c) 2002-2008 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.input;
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/**
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* A game controller of some sort that will provide input. The controller
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* presents buttons and axes. Buttons are either pressed or not pressed. Axis
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* provide analogue values.
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*
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* @author Kevin Glass
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*/
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public interface Controller {
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/**
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* Get the name assigned to this controller.
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*
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* @return The name assigned to this controller
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*/
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String getName();
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/**
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* Get the index of this controller in the collection
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*
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* @return The index of this controller in the collection
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*/
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int getIndex();
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/**
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* Retrieve the number of buttons available on this controller
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*
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* @return The number of butotns available on this controller
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*/
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int getButtonCount();
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/**
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* Get the name of the specified button. Be warned, often this is
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* as exciting as "Button X"
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*
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* @param index The index of the button whose name should be retrieved
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* @return The name of the button requested
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*/
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String getButtonName(int index);
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/**
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* Check if a button is currently pressed
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*
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* @param index The button to check
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* @return True if the button is currently pressed
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*/
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boolean isButtonPressed(int index);
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/**
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* Poll the controller for new data. This will also update
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* events
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*/
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void poll();
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/**
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* Get the X-Axis value of the POV on this controller
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*
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* @return The X-Axis value of the POV on this controller
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*/
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float getPovX();
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/**
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* Get the Y-Axis value of the POV on this controller
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*
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* @return The Y-Axis value of the POV on this controller
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*/
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float getPovY();
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/**
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* Get the dead zone for a specified axis
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*
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* @param index The index of the axis for which to retrieve the dead zone
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* @return The dead zone for the specified axis
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*/
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float getDeadZone(int index);
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/**
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* Set the dead zone for the specified axis
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*
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* @param index The index of hte axis for which to set the dead zone
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* @param zone The dead zone to use for the specified axis
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*/
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void setDeadZone(int index,float zone);
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/**
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* Retrieve the number of axes available on this controller.
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*
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* @return The number of axes available on this controller.
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*/
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int getAxisCount();
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/**
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* Get the name that's given to the specified axis
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*
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* @param index The index of the axis whose name should be retrieved
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* @return The name of the specified axis.
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*/
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String getAxisName(int index);
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/**
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* Retrieve the value thats currently available on a specified axis. The
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* value will always be between 1.0 and -1.0 and will calibrate as values
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* are passed read. It may be useful to get the player to wiggle the joystick
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* from side to side to get the calibration right.
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*
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* @param index The index of axis to be read
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* @return The value from the specified axis.
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*/
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float getAxisValue(int index);
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/**
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* Get the value from the X axis if there is one. If no X axis is
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* defined a zero value will be returned.
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*
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* @return The value from the X axis
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*/
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float getXAxisValue();
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/**
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* Get the dead zone for the X axis.
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*
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* @return The dead zone for the X axis
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*/
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float getXAxisDeadZone();
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/**
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* Set the dead zone for the X axis
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*
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* @param zone The dead zone to use for the X axis
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*/
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void setXAxisDeadZone(float zone);
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/**
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* Get the value from the Y axis if there is one. If no Y axis is
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* defined a zero value will be returned.
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*
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* @return The value from the Y axis
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*/
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float getYAxisValue();
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/**
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* Get the dead zone for the Y axis.
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*
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* @return The dead zone for the Y axis
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*/
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float getYAxisDeadZone();
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/**
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* Set the dead zone for the Y axis
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*
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* @param zone The dead zone to use for the Y axis
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*/
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void setYAxisDeadZone(float zone);
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/**
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* Get the value from the Z axis if there is one. If no Z axis is
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* defined a zero value will be returned.
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*
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* @return The value from the Z axis
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*/
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float getZAxisValue();
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/**
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* Get the dead zone for the Z axis.
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*
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* @return The dead zone for the Z axis
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*/
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float getZAxisDeadZone();
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/**
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* Set the dead zone for the Z axis
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*
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* @param zone The dead zone to use for the Z axis
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*/
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void setZAxisDeadZone(float zone);
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/**
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* Get the value from the RX axis if there is one. If no RX axis is
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* defined a zero value will be returned.
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*
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* @return The value from the RX axis
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*/
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float getRXAxisValue();
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/**
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* Get the dead zone for the RX axis.
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*
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* @return The dead zone for the RX axis
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*/
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float getRXAxisDeadZone();
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/**
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* Set the dead zone for the RX axis
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*
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* @param zone The dead zone to use for the RX axis
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*/
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void setRXAxisDeadZone(float zone);
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/**
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* Get the value from the RY axis if there is one. If no RY axis is
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* defined a zero value will be returned.
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*
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* @return The value from the RY axis
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*/
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float getRYAxisValue();
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/**
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* Get the dead zone for the RY axis.
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*
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* @return The dead zone for the RY axis
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*/
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float getRYAxisDeadZone();
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/**
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* Set the dead zone for the RY axis
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*
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* @param zone The dead zone to use for the RY axis
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*/
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void setRYAxisDeadZone(float zone);
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/**
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* Get the value from the RZ axis if there is one. If no RZ axis is
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* defined a zero value will be returned.
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*
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* @return The value from the RZ axis
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*/
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float getRZAxisValue();
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/**
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* Get the dead zone for the RZ axis.
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*
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* @return The dead zone for the RZ axis
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*/
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float getRZAxisDeadZone();
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/**
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* Set the dead zone for the RZ axis
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*
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* @param zone The dead zone to use for the RZ axis
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*/
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void setRZAxisDeadZone(float zone);
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/** Returns the number of rumblers this controller supports */
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int getRumblerCount();
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/** Returns the name of the specified rumbler
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*
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* @param index The rumbler index
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*/
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String getRumblerName(int index);
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/** Sets the vibration strength of the specified rumbler
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*
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* @param index The index of the rumbler
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* @param strength The strength to vibrate at
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*/
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void setRumblerStrength(int index, float strength);
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}
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@@ -0,0 +1,79 @@
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package org.lwjgl.input;
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import org.lwjgl.Sys;
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import org.lwjgl.glfw.GLFWJoystickCallback;
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public class Controllers {
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static GLFWController ctrlr;
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public static void create() {
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ctrlr = new GLFWController();
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ctrlr.jid = 0;
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}
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public static Controller getController(int ctrl) {
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return ctrlr;
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}
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public static int getControllerCount() {
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return 1;
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}
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public static void poll() {
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ctrlr.poll();
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}
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public static boolean next() {
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ctrlr.poll();
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return true;
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}
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public static boolean isCreated() {
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return true;
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}
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public static void destroy() {
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}
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public static void clearEvents() {}
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public static Controller getEventSource() {
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return ctrlr;
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}
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public static int getEventControlIndex() {
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return 0;
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}
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public static boolean isEventButton() {
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return true;
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}
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public static boolean isEventAxis() {
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return true;
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}
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public static boolean isEventXAxis() {
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return true;
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}
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public static boolean isEventYAxis() {
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return true;
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}
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public static boolean isEventPovX() {
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return true;
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}
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public static boolean isEventPovY() {
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return true;
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}
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public static long getEventNanoseconds() {
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return Sys.getNanoTime();
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}
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public static boolean getEventButtonState() {
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return true;
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}
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public static float getEventXAxisValue() {
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return ctrlr.getXAxisValue();
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}
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public static float getEventYAxisValue() {
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return ctrlr.getYAxisValue();
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}
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}
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@@ -0,0 +1,221 @@
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package org.lwjgl.input;
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import org.lwjgl.glfw.GLFW;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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public class GLFWController implements Controller{
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int jid;
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FloatBuffer axisData;
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ByteBuffer buttonData;
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@Override
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public String getName() {
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return GLFW.glfwGetJoystickName(jid);
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}
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@Override
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public int getIndex() {
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return jid;
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}
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@Override
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public int getButtonCount() {
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return 8;
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}
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@Override
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public String getButtonName(int index) {
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switch(index) {
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case 0:
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return "A";
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case 1:
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return "B";
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case 2:
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return "X";
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case 3:
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return "Y";
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case 4:
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return "DPAD LEFT";
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case 5:
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return "DPAD RIGHT";
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case 6:
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return "DPAD UP";
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case 7:
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return "DPAD DOWN";
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default:
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return null;
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}
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}
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@Override
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public boolean isButtonPressed(int index) {
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return (buttonData.get(index) == 1);
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}
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@Override
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public void poll() {
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axisData = GLFW.glfwGetJoystickAxes(jid);
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buttonData = GLFW.glfwGetJoystickButtons(jid);
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}
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@Override
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public float getPovX() {
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return axisData.get(6);
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}
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@Override
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public float getPovY() {
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return axisData.get(7);
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}
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@Override
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public float getDeadZone(int index) {
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return 0;
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}
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@Override
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public void setDeadZone(int index, float zone) {
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}
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@Override
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public int getAxisCount() {
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return 8;
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}
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@Override
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public String getAxisName(int index) {
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switch(index) {
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case 0:
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return "AXIS X";
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case 1:
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return "AXIS Y";
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case 2:
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return "AXIS Z";
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case 3:
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return "AXIS RX";
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case 4:
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return "AXIS RY";
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case 5:
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return "AXIS RZ";
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case 6:
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return "HAT/POV X";
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case 7:
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return "HAT/POV Y";
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default:
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return null;
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}
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}
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@Override
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public float getAxisValue(int index) {
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return axisData.get(index);
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}
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@Override
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public float getXAxisValue() {
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return axisData.get(0);
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}
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@Override
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public float getXAxisDeadZone() {
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return 0;
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}
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@Override
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public void setXAxisDeadZone(float zone) {
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}
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@Override
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public float getYAxisValue() {
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return axisData.get(1);
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}
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@Override
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public float getYAxisDeadZone() {
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return 0;
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}
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@Override
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public void setYAxisDeadZone(float zone) {
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}
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@Override
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public float getZAxisValue() {
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return axisData.get(2);
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}
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@Override
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public float getZAxisDeadZone() {
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return 0;
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}
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@Override
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public void setZAxisDeadZone(float zone) {
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}
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@Override
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public float getRXAxisValue() {
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return axisData.get(3);
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}
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@Override
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public float getRXAxisDeadZone() {
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return 0;
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}
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@Override
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public void setRXAxisDeadZone(float zone) {
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}
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@Override
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public float getRYAxisValue() {
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return axisData.get(4);
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}
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@Override
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public float getRYAxisDeadZone() {
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return 0;
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}
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@Override
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public void setRYAxisDeadZone(float zone) {
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}
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@Override
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public float getRZAxisValue() {
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return axisData.get(5);
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}
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@Override
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public float getRZAxisDeadZone() {
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return 0;
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}
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@Override
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public void setRZAxisDeadZone(float zone) {
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}
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@Override
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public int getRumblerCount() {
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return 0;
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}
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@Override
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public String getRumblerName(int index) {
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return null;
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}
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@Override
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public void setRumblerStrength(int index, float strength) {
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}
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}
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Reference in new issue
Block a user